i just used double for junctioning to my hit%. true, triple is better for hit%, but that stat isnt a top priority and i like to use triple for magic or strength. when fighting cactuars, ill switch 'em around, since high str isnt really needed to fight them, just gotta be quick enough to get them, and not missing.
does increasing hit% make a noticable difference during battle? i know it does with cactuars, but any other enemies? maybe for flying enemies and bosses?