Like I said, it's done like that to steer your characters in the direction of one of the FF class archetypes. Mages always have low vitality, and fighters are always terrible at casting spells. Heck, even materia has this effect to some extent.Originally Posted by Phoenix Corps
My reference to DW was to its tedium. If anything, FFII makes you think more because just blindly fighting limits your options in combat. In DW you just kill 50 billion someodd slimes and ghosts just so you can make it to the nearest town, nevermind that you need to be level 10 to even attempt the first dungeon.
Oh and BTW, I like DW too![]()






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