Quote Originally Posted by DJzen
As for jumping from 2D to 3D, the two simply aren't equal. The problem is that 3D games are a 3D image projected onto a 2D surface. This is no problem with you only have length and width to contend with. Humans percieve the THIRD dimention of depth through stereo-optics. This can be replicated on the virtual boy, but not on the TV. This makes judging distance in a 3D game slightly difficult. This is why 3D action games often feel clumsy to experienced 2D players.
I completely agree. That is why I prefer the 2D platformer engine to the 3D platformer engine. I'd also like to add in the fact that the camera in 3D action/platforming games can be annoying.