
Originally Posted by
Zenosaga.com
From the presentation of Episode II, it appears that the developers were more focused on abolishing the foundation they’ve set up in Episode I and restarting from scratch. This is evident in the redesigning of the characters, the simplified battle system, and the omission of various key elements that made Episode I a unique game (i.e. UMN database, integral role of the Procurator [U-Kun], ability tree, etc.). Xenosaga, a game that has, since the beginning, come off as rather bland and ambiguous has only further extended this feeling in this Episode of its epic saga which really only serves to set the game up for further failure. In order for future episodes to even have the hope of silhouetting the game's ambitious goals, a lot off effort will be required of the people down at Monolithsoft. Nietzsche, the philosopher whose work Xenosaga’s episodes have been named after would expect no more and no less of Monolithsoft than an overcoming.