Forbidden Warrior
Passive
Heavy Armor: Can equip heavy armor without penalty
Weapon Proficiency: Melee: Can use all melee weapons without penalty
Dual Wield- Allows dual wielding/ wielding a weapon and shield without penalty Magic cannot be cast while dual wielding
Silent Spell: Does not need to shout incoherent words to cast spells
Spell Channel: Allows spells to be cast from any type of magic through a channeler( ex glove or sword)
Dark Power: Draws upon the dark arts of magic to become very powerful in damaging spells. Cannot choose this and Light Force
Light Power: Draws upon holy power to improve the power of curative and support spells. Cannot choose this and Dark Power
Black Soul: Improves Dark Power's effect. Must have chosen Dark Power
Holy Soul: Improves Light Power's effect. Must have chosen Light Power
Demon Strength: Maximizes Black Soul's effect. Must have chosen Black Soul
Angel Strength: Maximizes Holy Soul's effect. Must have chosen Holy Soul
Shadow Fire: Adds extra damage to attack which can go up to damage dealt. Must have chosen Dark Power
Spirit Guardian: Reduces damage taken by up to 3/4. Must have chosen Light Power.
Mystic Strength: Adds 1 to Martial
Mystic Aura: Adds 1 to Toughness
Magic Specialization: Allows specialization in one of the following types of magic: Healing, Fire, Ice, Lightning, Illusion, or Support
Combat Specialization: Adds efficiency in all aspects of battle
Active
Fire
Lv 1: Fiery Soul- Does small fire damage
Lv 2: Fiery Rage- Does average fire damage
Lv 3: Fiery Vengeance- Does good fire damage
Ice
Lv 1: Icy Wind- Does small ice damage
Lv 2: Frozen Heart- Does average ice damage
Lv 3: Icy Glacier- Does good ice damage
Lightning
Lv 1: Shock Strike- Does small lightning damage
Lv 2: Shock Blade- Does average lightning damage
Lv 3: Shock Storm- Does good lightning average
Healing
Lv 1: Bless- Cures very small damage
Lv 2: Cure- Cures small damage
Lv 3: Regen- Regenerates damage over time
Support
Lv 1: Shell- Protects 25% Magic damage
Lv 2: Protect- Protects 25% Physical damage
Lv 3: Wall- Both shell and protect
Illusion
Lv 1: Shadow- Makes 1 weak shadow
Lv 2: Illusion Copy- Makes 1 weak copy of caster
Lv 3: Shadow Strike- Makes 4 weak shadows
Flurry- Does 2 attacks per turn but lower damage
Power Strike- Does extra damage but hits less
Aiming Blow- Always hits but low critical
Strategic Strike- Has 75% chance critical hit but is slow
Mage Blow- Fuses a spell with a physical attack
Hilt Blow- Puts opponent off guard
Impale- Does good damage but no critical
Overzealous- Berserk, haste, critical plus, and wall on user, user must attack all opponents to the death
________________________________________________________
Magic cost is:
Lv 1: 2
Lv 2: 4
Lv 3: 6