Page 6 of 7 FirstFirst 1234567 LastLast
Results 76 to 90 of 104

Thread: Eizon RP

  1. #76
    Returns Victorious The Triumphant Hero's Avatar
    Join Date
    Aug 2004
    Location
    None shall pass!
    Posts
    1,323

    Default

    Forbidden Warrior
    Passive
    Heavy Armor: Can equip heavy armor without penalty
    Weapon Proficiency: Melee: Can use all melee weapons without penalty
    Dual Wield- Allows dual wielding/ wielding a weapon and shield without penalty Magic cannot be cast while dual wielding
    Silent Spell: Does not need to shout incoherent words to cast spells
    Spell Channel: Allows spells to be cast from any type of magic through a channeler( ex glove or sword)
    Dark Power: Draws upon the dark arts of magic to become very powerful in damaging spells. Cannot choose this and Light Force
    Light Power: Draws upon holy power to improve the power of curative and support spells. Cannot choose this and Dark Power
    Black Soul: Improves Dark Power's effect. Must have chosen Dark Power
    Holy Soul: Improves Light Power's effect. Must have chosen Light Power
    Demon Strength: Maximizes Black Soul's effect. Must have chosen Black Soul
    Angel Strength: Maximizes Holy Soul's effect. Must have chosen Holy Soul
    Shadow Fire: Adds extra damage to attack which can go up to damage dealt. Must have chosen Dark Power
    Spirit Guardian: Reduces damage taken by up to 3/4. Must have chosen Light Power.
    Mystic Strength: Adds 1 to Martial
    Mystic Aura: Adds 1 to Toughness
    Magic Specialization: Allows specialization in one of the following types of magic: Healing, Fire, Ice, Lightning, Illusion, or Support
    Combat Specialization: Adds efficiency in all aspects of battle
    Active
    Fire
    Lv 1: Fiery Soul- Does small fire damage
    Lv 2: Fiery Rage- Does average fire damage
    Lv 3: Fiery Vengeance- Does good fire damage
    Ice
    Lv 1: Icy Wind- Does small ice damage
    Lv 2: Frozen Heart- Does average ice damage
    Lv 3: Icy Glacier- Does good ice damage
    Lightning
    Lv 1: Shock Strike- Does small lightning damage
    Lv 2: Shock Blade- Does average lightning damage
    Lv 3: Shock Storm- Does good lightning average
    Healing
    Lv 1: Bless- Cures very small damage
    Lv 2: Cure- Cures small damage
    Lv 3: Regen- Regenerates damage over time
    Support
    Lv 1: Shell- Protects 25% Magic damage
    Lv 2: Protect- Protects 25% Physical damage
    Lv 3: Wall- Both shell and protect
    Illusion
    Lv 1: Shadow- Makes 1 weak shadow
    Lv 2: Illusion Copy- Makes 1 weak copy of caster
    Lv 3: Shadow Strike- Makes 4 weak shadows
    Flurry- Does 2 attacks per turn but lower damage
    Power Strike- Does extra damage but hits less
    Aiming Blow- Always hits but low critical
    Strategic Strike- Has 75% chance critical hit but is slow
    Mage Blow- Fuses a spell with a physical attack
    Hilt Blow- Puts opponent off guard
    Impale- Does good damage but no critical
    Overzealous- Berserk, haste, critical plus, and wall on user, user must attack all opponents to the death
    ________________________________________________________
    Magic cost is:
    Lv 1: 2
    Lv 2: 4
    Lv 3: 6
    Last edited by The Triumphant Hero; 11-29-2004 at 12:24 PM.
    O R'lyeh?

  2. #77
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    I really hate to do this because you did a good job there, but that's not really in keeping with the system.

    There are five ability ranks, not nine, as you used.

    The high level spells like Ultima and Holy are reserved only for a few certain classes. A fighter/mage class like the one you just did would have a mix of both but would excel at neither. General rule of thumb to follow is the stat base. A class should not be able to cast spells or use physical abilites above their base Martial and Magic, so thus a rank 5 spell (Ultima) should ONLY be accessible to those whose class has a base of 5 in Magical ability.

    So, for your Forbidden Warrior, the best he can hope for Magic-Wise is a third rank spell such as Firaga or Thundaga, and the best he could get for Martial would be a forth rank ability, which would be a really strong physical attack but not devastatingly so.

  3. #78
    Arrrrrrrrrrrr! FightClubFan#47's Avatar
    Join Date
    Jul 2004
    Location
    The Cold North
    Posts
    935

    Default

    Quote Originally Posted by Behold the Void
    I don't really see what the point of the Beaster is, it's basically a Hunter.

    If you want it though, it can have at least two more points in the stats. The average is somewhere between 11 and 13 for most classes.
    Nah, I was juss bored

    "Life insurance pays off triple if you die on a business trip."
    By Sephiroths Clone

  4. #79
    The most powerful of all! Bahumat's Avatar
    Join Date
    Jan 2004
    Location
    Wherever I feel like in FF
    Posts
    309

    Default

    What about mercenaries? they could be useful in the actual game. just so people know, i have pretty much every race in my country go me.

    Also, I am probably going to be (personally) a Black Mage and Ruby will most likely be a Dragoon.
    *Insert witty quote here*

    "That's not a knife! This is a knife!"
    "Yup. And this, this is a crossbow...."

    Evil will always triumph, because Good is dumb"

    "I am the Alpha, of your Omega.
    I am the Beginning, of your End."
    -Agent Smith

    Member of the KH Trinity

  5. #80
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    Mercenaries are a big part of such a society, actually, I may be personally be playing a mercenary band.

    Oh yes, I'm thinking of adding a Machinist class, they'll be able to use guns and other machinery. I'll do up the preliminary statistics soon.

  6. #81
    Returns Victorious The Triumphant Hero's Avatar
    Join Date
    Aug 2004
    Location
    None shall pass!
    Posts
    1,323

    Default

    Quote Originally Posted by CloudLeonhart
    Forbidden Warrior
    Passive
    Lv 1-Heavy Armor: Can equip heavy armor without penalty
    Lv 1-Weapon Proficiency: Melee: Can use all melee weapons without penalty
    Lv 2-Dual Wield- Allows dual wielding/ wielding a weapon and shield without penalty Magic cannot be cast while dual wielding
    Lv 3-Silent Spell: Does not need to shout incoherent words to cast spells
    Lv 3-Spell Channel: Allows spells to be cast from any type of magic through a channeler( ex glove or sword)
    Lv 1-Dark Power: Draws upon the dark arts of magic to become very powerful in damaging spells. Cannot choose this and Light Force
    Lv 1-Light Power: Draws upon holy power to improve the power of curative and support spells. Cannot choose this and Dark Power
    Lv 2-Black Soul: Improves Dark Power's effect. Must have chosen Dark Power
    Lv 2-Holy Soul: Improves Light Power's effect. Must have chosen Light Power
    Lv 3-Demon Strength: Maximizes Black Soul's effect. Must have chosen Black Soul
    Lv 3-Angel Strength: Maximizes Holy Soul's effect. Must have chosen Holy Soul
    Lv 4-Shadow Fire: Adds extra damage to attack which can go up to damage dealt. Must have chosen Dark Power
    Lv 4-Spirit Guardian: Reduces damage taken by up to 3/4. Must have chosen Light Power.
    Lv 4-Mystic Strength: Adds 1 to Martial
    Lv 4-Mystic Aura: Adds 1 to Toughness
    Lv 3-Magic Specialization: Allows specialization in one of the following types of magic: Healing, Fire, Ice, Lightning, Illusion, or Support
    Lv 3-Combat Specialization: Adds efficiency in all aspects of battle
    Active
    Fire
    Lv 1: Fiery Soul- Does small fire damage
    Lv 2: Fiery Rage- Does average fire damage
    Lv 3: Fiery Vengeance- Does good fire damage
    Ice
    Lv 1: Icy Wind- Does small ice damage
    Lv 2: Frozen Heart- Does average ice damage
    Lv 3: Icy Glacier- Does good ice damage
    Lightning
    Lv 1: Shock Strike- Does small lightning damage
    Lv 2: Shock Blade- Does average lightning damage
    Lv 3: Shock Storm- Does good lightning average
    Healing
    Lv 1: Bless- Cures very small damage
    Lv 2: Cure- Cures small damage
    Lv 3: Regen- Regenerates damage over time
    Support
    Lv 1: Shell- Protects 25% Magic damage
    Lv 2: Protect- Protects 25% Physical damage
    Lv 3: Wall- Both shell and protect
    Illusion
    Lv 1: Shadow- Makes 1 weak shadow
    Lv 2: Illusion Copy- Makes 1 weak copy of caster
    Lv 3: Shadow Strike- Makes 4 weak shadows
    Lv 2: Flurry- Does 2 attacks per turn but lower damage
    Lv 2: Power Strike- Does extra damage but hits less
    Lv 2: Aiming Blow- Always hits but low critical
    Lv 2: Strategic Strike- Has 75% chance critical hit but must charge 1 turn
    Lv 3: Mage Blow- Fuses a spell with a physical attack
    Lv 2: Hilt Blow- Puts opponent off guard
    Lv 3: Impale- Does good damage but no critical
    Lv 4: Overzealous- Berserk, haste, critical plus, and wall on user, user must attack all opponents to the death
    ________________________________________________________
    Magic cost is:
    Lv 1: 2
    Lv 2: 4
    Lv 3: 6
    Is this good?
    Last edited by The Triumphant Hero; 11-30-2004 at 10:33 PM.
    O R'lyeh?

  7. #82
    Stalins Magic Mustache Carnage's Avatar
    Join Date
    May 2004
    Location
    Same place as you
    Posts
    1,918

    Default

    Can diffrent militarys have diffrent strengths and stuff? Because iv created my GATAC units and there breed genetically superior to other humans.

  8. #83
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    That Forbidden Warrior looks good now, except I would like levels appended to all of the skills, not just the magic. The level of the skill or spell determines not only how much MP it costs but how much it takes to learn it.

    And as far as Carnage's question is concerned, I do not see why that would not be viable at all, though generally all armies have strengths AND weaknesses.

  9. #84
    Returns Victorious The Triumphant Hero's Avatar
    Join Date
    Aug 2004
    Location
    None shall pass!
    Posts
    1,323

    Default

    OK, can we multiclass? And, is there a max level, or do we keep growing? Lastly, After we get a skill, can we level it up and make it stronger?
    O R'lyeh?

  10. #85
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    Multi-classing is certainly a possibility, this game is already turning out to be somewhat Tactics-ish. I've always been unfond of a max level but I think it's going to be based more on abilities than anything else, so I'll have to tweak that system a bit. Skill upgrades I'm leaning towards no, you just have different level skills (Fire, Fira, Firaga for example) that you learn. I may do prerequisites though.

  11. #86
    Returns Victorious The Triumphant Hero's Avatar
    Join Date
    Aug 2004
    Location
    None shall pass!
    Posts
    1,323

    Default

    And, as we go in the RP, will we be able to build a ship and give it new armor/weapons like cannons, iron armor, harpoons, etc?
    O R'lyeh?

  12. #87
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    I don't see why not.

  13. #88
    Hawt sex with BoB = <3 Khaeos Drao-Kin's Avatar
    Join Date
    Nov 2002
    Location
    Tesseract
    Posts
    23

    Default

    Ummm...not to see bitchy or anything, but if you allow forbidden warrior then you better beef up all the other classes. Otherwise it will seem to be a monopoly. I.e. Its a warrior that can wear heavy armor, has the ninja ability to dual weild weapons, and can cast medium level magic. Yeah, from what I see of the other classes...its heavily one sided.

    Though I am sure I can come up with some abilities for Dragoon and such to easily make it equal.

    Just some comments...
    Fiorenseo Minister of War

    And then it was stated, that war shall be made, and thy must know thy enemies

    "The weak shall not fight, for they will only destroy themselves" -- James/Khaeos; Fiorensio Military slogan

  14. #89
    Stalins Magic Mustache Carnage's Avatar
    Join Date
    May 2004
    Location
    Same place as you
    Posts
    1,918

    Default

    What i was trying to say is that armies strengthes should differ. Hypothetical situation, If some odd reason sutamia was to attack myst(for anyone who dosent know myst has like 40 members) it would be stupid for their people to have the same base stats if they were attacking.

  15. #90
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    The way I think this is going to end up going is probably going to turn somewhat D&D-ish, which means that most fighter classes will be able to dual-wield at some point. Ninja aren't going to have their value solely based on the duel-wielding, and the heavy armor is going to effect one's speed and maneuverability. Also, I will probably be removing some abilities from the Forbidden Warrior at some point, right now I'm getting preliminary skill lists done, I can weed stuff out later on.

    Army base stats will more than likely differ from country to country based on the focus of that country with regards the military might.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •