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  1. #1
    Returns Victorious The Triumphant Hero's Avatar
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    Forbidden Warrior
    Passive
    Heavy Armor: Can equip heavy armor without penalty
    Weapon Proficiency: Melee: Can use all melee weapons without penalty
    Dual Wield- Allows dual wielding/ wielding a weapon and shield without penalty Magic cannot be cast while dual wielding
    Silent Spell: Does not need to shout incoherent words to cast spells
    Spell Channel: Allows spells to be cast from any type of magic through a channeler( ex glove or sword)
    Dark Power: Draws upon the dark arts of magic to become very powerful in damaging spells. Cannot choose this and Light Force
    Light Power: Draws upon holy power to improve the power of curative and support spells. Cannot choose this and Dark Power
    Black Soul: Improves Dark Power's effect. Must have chosen Dark Power
    Holy Soul: Improves Light Power's effect. Must have chosen Light Power
    Demon Strength: Maximizes Black Soul's effect. Must have chosen Black Soul
    Angel Strength: Maximizes Holy Soul's effect. Must have chosen Holy Soul
    Shadow Fire: Adds extra damage to attack which can go up to damage dealt. Must have chosen Dark Power
    Spirit Guardian: Reduces damage taken by up to 3/4. Must have chosen Light Power.
    Mystic Strength: Adds 1 to Martial
    Mystic Aura: Adds 1 to Toughness
    Magic Specialization: Allows specialization in one of the following types of magic: Healing, Fire, Ice, Lightning, Illusion, or Support
    Combat Specialization: Adds efficiency in all aspects of battle
    Active
    Fire
    Lv 1: Fiery Soul- Does small fire damage
    Lv 2: Fiery Rage- Does average fire damage
    Lv 3: Fiery Vengeance- Does good fire damage
    Ice
    Lv 1: Icy Wind- Does small ice damage
    Lv 2: Frozen Heart- Does average ice damage
    Lv 3: Icy Glacier- Does good ice damage
    Lightning
    Lv 1: Shock Strike- Does small lightning damage
    Lv 2: Shock Blade- Does average lightning damage
    Lv 3: Shock Storm- Does good lightning average
    Healing
    Lv 1: Bless- Cures very small damage
    Lv 2: Cure- Cures small damage
    Lv 3: Regen- Regenerates damage over time
    Support
    Lv 1: Shell- Protects 25% Magic damage
    Lv 2: Protect- Protects 25% Physical damage
    Lv 3: Wall- Both shell and protect
    Illusion
    Lv 1: Shadow- Makes 1 weak shadow
    Lv 2: Illusion Copy- Makes 1 weak copy of caster
    Lv 3: Shadow Strike- Makes 4 weak shadows
    Flurry- Does 2 attacks per turn but lower damage
    Power Strike- Does extra damage but hits less
    Aiming Blow- Always hits but low critical
    Strategic Strike- Has 75% chance critical hit but is slow
    Mage Blow- Fuses a spell with a physical attack
    Hilt Blow- Puts opponent off guard
    Impale- Does good damage but no critical
    Overzealous- Berserk, haste, critical plus, and wall on user, user must attack all opponents to the death
    ________________________________________________________
    Magic cost is:
    Lv 1: 2
    Lv 2: 4
    Lv 3: 6
    Last edited by The Triumphant Hero; 11-29-2004 at 01:24 PM.
    O R'lyeh?

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