ff6: Limit break system stunk pretty badly on this game.

ff7: I never really used limit break on this game it was always 1...2...3 Knights of the round. This system was more stable though

ff8: This came in handy quite a bit, especially when wandering around Island closest to hell. I like using Zells armageddon fist combo. Activates in those really needy times. Use Aura

ff9: This system had its flaws but it comes in handy against later foes.

ff10: This is the best system because u can save the limit break for later.
Being able to customize how to build up the limit break is pretty nifty too.
And remember Aeons build up power using all customizations.

FF10-2: this system is difficult to learn, I recommend tampering withit yourselves. Quote (special dresspheres Rock!!!!!!!!)