The originality? Its dead. Its buried somewhere inbetween the dignity of the industry and the developers bloodied and beaten dreams. The truth is the publishers killed it. Why make a new game when you can make last years game with features that you deliberatly witheld so that you could make more money next year.
The good developers try. You can see the efforts they put into the design and the details but they are always confined. Why? because when you get down to it kamatari damacy doesnt shift units.
And the sad bit? The sad bit is that we will still buy it. We will still play it all the way through in a hope of reliving the feeling we got when we played it the first time. The first time we hid from a guard in a cardboard box, the first time we got a clean headshot with a sniper rifle. But the truth is that you can add as many explosions, as much bump mapping and you can shove all the NOS you have up its arse but it will never be the same as the first time.
Yes we will buy it. And the publishers will see that and make it again. And so the cycle of repetitivness spirals. And with the increasing development times and costs involved in these games it looks to get worse.