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Thread: LONGEST EVER LIFE AT LEVEL 23

  1. #31
    Triple Triad Ace Ultima Shadow's Avatar
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    Quote Originally Posted by Auronhart
    Do you know what their hp is, nothing I've seen has had conclusive results. (most give just one value though) Now that I think about it though, you are probably right, because some guides say that griever has 120,000 hp and I've killed him with 80,000 before. Still, it doesn't make too much of a difference, Ultimecia still has a maximum level.
    Yea, and I've fought them at many different levels and there's a noticable difference.
    I even scaned them and their levels where different at different times.
    Quote Originally Posted by Auronhart
    I know he's possible, but when I realized he is always level 100, I realized how impractical beating him is. If you are good Zell can do 40,000-50,000 (lets say 40,000 because of mistakes and lower time limits) in one duel, Wishing Star can do 40,000 and homing laser can do 10,000. That is about the best you can do, which means if you are super lucky it goes like this W=wishing star, D=Duel, H=homing laser, A=acid and I=invincible moon.
    A (he has vit 0 on) D W (80,000) (H D I H D W H D W) (does 270,000 each time) repeat 4 times. Ok, getting invincible moon 4 times in a row (I have had 3 times in a row once against him) is super unlikely in the first place, second Wishing star doesn't happen close to as often as I pictured, it would be more likely to require 6 or 7 invincible moons at least. It also is pretty hard to get 40,000 damage on average as well if you don't usually get 12 second duels.

    But....I am still trying it anyways .
    That's why you shouldn't get anything else than Invinsible Moon. That way you'll only have Invinsible Moon and The Canon. This means there's 50% chanse you'll get Invinsible Moon. Also... you should enter the battle with Zells HP at 1 since he'll get more time for his Duell if his HP is low. Well... I've never actually tried this out but I know Omega Weapon pretty well...
    Quote Originally Posted by Auronhart
    I know, but carding enemies is boring, why not do a fun challenge instead.
    Exactly.
    Quote Originally Posted by Auronhart
    Hmm, yeah but he only has one form which means you don't need to luck out as many times in a row. I think the most annoying part would probably be that you can't save right by him.
    On the other hand... if you count all the battles you have to fight to get from the save point to him as a part of the battle...

  2. #32
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    On the other hand... if you count all the battles you have to fight to get from the save point to him as a part of the battle...
    True , at least you can degenerate them though, unless they kill Quistis, then you are dead.

    That's why you shouldn't get anything else than Invinsible Moon. That way you'll only have Invinsible Moon and The Canon. This means there's 50% chanse you'll get Invinsible Moon. Also... you should enter the battle with Zells HP at 1 since he'll get more time for his Duell if his HP is low. Well... I've never actually tried this out but I know Omega Weapon pretty well...
    Apparently angelo cannon is much more likely to happen if you don't have wishing star. I think the challenge is probably about the same whether you use just invincible moon or both. (I mean wishing star does do 40,000 consistently, so it makes up for a small probability decrease of getting invincible moon) I've tried this quite a bit, (though what is kind of sad is that I didn't know Omega was always level 100 because I have a FFVIII PC guide and in the PC version he levels with you, I got him to the point that I would've beaten him, and he didn't die ) I think I might get a save with the invincible moon setup as well and try them both out. By the way, I don't think invincible moon happens half of the time. I do put everyone's hp to 1, (I was mostly working with a little lower level Zell (level 62 I think) though, maybe when I level him it will be better) plus put zombie, darkness and silence on everybody. (which unfortunately come off after the first invincible moon)
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  3. #33
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    man you guys both wanna proove a point, that thing i saidabout the bahmut card yeah thats it, (i get so confused)
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  4. #34
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    i bet him ^;^ jus6t dont be level 5
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  5. #35
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    Quote Originally Posted by Auronhart
    Apparently angelo cannon is much more likely to happen if you don't have wishing star. I think the challenge is probably about the same whether you use just invincible moon or both. (I mean wishing star does do 40,000 consistently, so it makes up for a small probability decrease of getting invincible moon) I've tried this quite a bit, (though what is kind of sad is that I didn't know Omega was always level 100 because I have a FFVIII PC guide and in the PC version he levels with you, I got him to the point that I would've beaten him, and he didn't die ) I think I might get a save with the invincible moon setup as well and try them both out. By the way, I don't think invincible moon happens half of the time. I do put everyone's hp to 1, (I was mostly working with a little lower level Zell (level 62 I think) though, maybe when I level him it will be better) plus put zombie, darkness and silence on everybody. (which unfortunately come off after the first invincible moon)
    Hmmm... maybe you have a point. But the chanse of getting Invinsible Moon is still about 50% if you don't have wishing star. I think I prefere being as safe as possible and leave the dammage for Zell.

    Edit: I think I've changed my mind. I finally tried... and my fingers are burning after all the punch rushes and booyas. Man, you'll have to get in about 2000 hits with armagedon fist before it goes down.
    I can get in about 6-8 hits every second but still... my poor fingers can't stand it.
    So yea... maybe Wishing Star isn't that bad after all. Or maybe you could use Lionheart? Hmmm...
    Last edited by Ultima Shadow; 12-12-2004 at 04:37 PM.

  6. #36
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    Man, you'll have to get in about 2000 hits with armagedon fist before it goes down
    Yeah, I know, it is a ridiculous number of hits. (probably around than 2300 (including critical hits as two), but of course if you are using Quistis as well it is less) Unfortunately you can't get Lionheart without a Pocket PS. (I'm pretty sure, I have managed to get 5 pulse ammo without, but it isn't enough to get Lionheart) Lionheart would certainly be worth it if you could. These are the only ideas we have been able to come up with so far.
    Preparation:
    1. As we talked about before, bring everyone (Zell, Quistis and Rinoa level 99) in with 1 hp. I also suggest getting Malboros to put silence and blind on everyone and blood souls to put zombie, because they help at the beginning. (a bit annoying to do, but totally worth it, just load if one of your people gets KO'ed)
    2. You have to get invincible moon to win the battle, so learn that for sure. Learn Angelo Reverse just in the hope it might revive one of your people at some point. If you want to give yourself increased potential damage, but lower your probability of getting invincible moon learn Wishing Star. (as Ultima Shadow said, it is tiring on the fingers to just use Zell)
    The Battle:
    1. Have Quistis use acid and Rinoa use combine, (I like to only use Duel if Acid is sucessful because it approximately doubles your damage) if you are lucky, Omega will not get his turn (meteor or normal attack) until you have invincible moon on. If he knocks out even one person at this point I suggest loading.
    2. Once Omega has VIT 0 on, get Quistis to use homing laser, (hopefully can do 9999 pretty consistently) and Zell to use armageddon fist. Have Rinoa use Angelo in the hope of getting Wishing star. (she should wait after she has gone twice for invincibility to run out, (if this isn't two turns with level 99 characters tell me, because I haven't used them yet) then attempt to use invincible moon again.
    3. If you can get omega to between 100,000 and 200,000 life, it may be the best idea to have Quistis use Mighty Guard and hope it casts Aura. (if it does then Rinoa can pretty consistently use a couple of Wishing stars and then she has a fairly large chance of casting invincible moon afterwards. (because of regen, which is the reason you don't immediately cast mighty guard) It also puts haste on everyone)
    4. If you are seriously damaging Omega fight until the last breath because even if Rinoa gets knocked out (which is really bad) she could possibly be revived by Angelo. With Wishing star, if Quistis and Zell get knocked out you still have a shot at beating him.
    Other Possibilities:
    1. I have thought of the possibility of using Selphie instead of Quistis. (Selphie's slots can cast meltdown too, and Aura would be incredibly useful as her's would not put regen on as well) Maybe she would work well with Rinoa with or possibly without wishing star.

    Some of this is just speculation. Feel free to say what you think or add some more possibilities.
    P.S. As you can possibly guess, I love this stuff.
    Last edited by Auronhart; 12-12-2004 at 11:46 PM.
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  7. #37
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    Quote Originally Posted by Auronhart
    Yeah, I know, it is a ridiculous number of hits. (probably around than 2300 (including critical hits as two), but of course if you are using Quistis as well it is less) Unfortunately you can't get Lionheart without a Pocket PS. (I'm pretty sure, I have managed to get 5 pulse ammo without, but it isn't enough to get Lionheart) Lionheart would certainly be worth it if you could. These are the only ideas we have been able to come up with so far.
    Preparation:
    1. As we talked about before, bring everyone (Zell, Quistis and Rinoa level 99) in with 1 hp. I also suggest getting Malboros to put silence and blind on everyone and blood souls to put zombie, because they help at the beginning. (a bit annoying to do, but totally worth it, just load if one of your people gets KO'ed)
    2. You have to get invincible moon to win the battle, so learn that for sure. Learn Angelo Reverse just in the hope it might revive one of your people at some point. If you want to give yourself increased potential damage, but lower your probability of getting invincible moon learn Wishing Star. (as Ultima Shadow said, it is tiring on the fingers to just use Zell)
    The Battle:
    1. Have Quistis use acid and Rinoa use combine, (I like to only use Duel if Acid is sucessful because it approximately doubles your damage) if you are lucky, Omega will not get his turn (meteor or normal attack) until you have invincible moon on. If he knocks out even one person at this point I suggest loading.
    2. Once Omega has VIT 0 on, get Quistis to use homing laser, (hopefully can do 9999 pretty consistently) and Zell to use armageddon fist. Have Rinoa use Angelo in the hope of getting Wishing star. (she should wait after she has gone twice for invincibility to run out, (if this isn't two turns with level 99 characters tell me, because I haven't used them yet) then attempt to use invincible moon again.
    3. If you can get omega to between 100,000 and 200,000 life, it may be the best idea to have Quistis use Mighty Guard and hope it casts Aura. (if it does then Rinoa can pretty consistently use a couple of Wishing stars and then she has a fairly large chance of casting invincible moon afterwards. (because of regen, which is the reason you don't immediately cast mighty guard) It also puts haste on everyone)
    4. If you are seriously damaging Omega fight until the last breath because even if Rinoa gets knocked out (which is really bad) she could possibly be revived by Angelo. With Wishing star, if Quistis and Zell get knocked out you still have a shot at beating him.
    Other Possibilities:
    1. I have thought of the possibility of using Selphie instead of Quistis. (Selphie's slots can cast meltdown too, and Aura would be incredibly useful as her's would not put regen on as well) Maybe she would work well with Rinoa with or possibly without wishing star.

    Some of this is just speculation. Feel free to say what you think or add some more possibilities.
    P.S. As you can possibly guess, I love this stuff.
    Well... so far it's just going:
    I still haven't got Wishing Star. But I will because my hands can't endure beating Omega with Zell only. Hmmm... using Selphie could be intressting... but there's 2 problems. 1) You may not get what you want with the slots. 2) She won't be able to do even average dammage to Omega. (Quistis can use homing laser).

    ps: Maybe I should just buy a pocket station.

  8. #38
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    2) She won't be able to do even average dammage to Omega. (Quistis can use homing laser).
    Only #1 would be a serious problem. Aura would more than make up for the damage caused by homing laser. (Rinoa is much more likely to use wishing star/invincible moon, Zell will almost always get a 12 second duel)
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  9. #39
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    Quote Originally Posted by Auronhart
    Only #1 would be a serious problem. Aura would more than make up for the damage caused by homing laser. (Rinoa is much more likely to use wishing star/invincible moon, Zell will almost always get a 12 second duel)
    Yea, but the dammage still counts. However... it's far from as serious as the first reason.
    Hmmm... I haven't use Selphie much but... can she use revive magic with slot? Aura is a great bonus... but you can't be sure to get it... and what should selphie do afterwards? All in all I guess she'll be pretty useless if all she can do is cast aura... if you're lucky. But still... I haven't tried.

    Oh, and just for the sake of it: Omega Weapons HP= 1,161,000...
    homing laser: 9999x117=1,169,883 *kills Omega*
    Whishing Star: 40,000x29=1,160,000 (Dammage varies a bit... so if it will do just 1000 more dammage it will kill Omega)
    Duell: depends on how much time + how fast you are + if you do any misstakes or not + crictical hits. But average= time= 11-12sec, average= 6 hits every sec= 66-72 hits with 1 Duell. Damage per hit= 500. 500x66= 33,000 dammage. 500x72= 36,000 dammage. + crictical hits= 36,000-40,000 dammage. = about 30 times to finish off Omega.

  10. #40
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    but you can't be sure to get it...
    It is very common at level 99. Increasing the probability of getting invincible moon/wishing star and duel should more than make up for Quistis' damage, the only problem is the slots themselves. (but as I said Aura is common) I actually am not sure if she can get life, (for some reason I think I've seen full-life before I might have just imagined it though (nothing I've looked at online so far has mentioned anything about not being able to cast it and some pages say that she can cast any regular spell)) so I think I might set up my party for both cases (Quistis or Selphie) and see which one is more reasonable. (and see if selphie can get life) Having to "do over" probably will give Quistis the advantage though. If you get really bored using Quistis though, you could use Selphie for a change.
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  11. #41
    THE JACKEL ljkkjlcm9's Avatar
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    let me just say that every enemy does level up with you, even Ultimecia does not have a set Level. Just some bosses are set at a minimum level, but that minimum is never level 100.

  12. #42
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    let me just say that every enemy does level up with you, even Ultimecia does not have a set Level. Just some bosses are set at a minimum level, but that minimum is never level 100.
    That isn't correct. Omega weapon is always level 100.
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  13. #43
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    Quote Originally Posted by Auronhart
    It is very common at level 99.
    I had no idea since I use Selphie so rarely. Still the "do over" takes some time... and every second can be usefull in this battle.
    Well... my Selphie is still at level 40-50 so if I should use her I have to spend some hours leveling up...
    Argh... if Omega just wasn't immune to meteor strike...

  14. #44
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    During my very first time through the game, I remember my Squall being at level 13 when I fought Abbadon at Great Salt Lake right before I got into Esthar - and that was the highest level of any of my party members. I think Quistis was at level 8. The game gives you no incentive, nor opportunity to stop and level up at all, because you never feel like your party is weak when your enemies' levels are adjusted according to that of your party. After I fought and lost for Adel for the 20th-odd time, I kicked myself and realised I needed to go back to my roots and fight a strategical battle, instead of overpowering my enemies, which is a style I've been using primarily for most of the RPGs I've played in the last few years. I think the average level of my party during the Adel fight was around 19 or 20, and it didn't help that I didn't know anything about the Junction system, but I'm glad I was in the position because it was great defeating her with my party in such a state - it was a sense of acomplishment that I haven't felt in any RPG boss battle for a while now.

    After the first playthrough, I established many points during the game to stop and develop my characters, and after that first time I usually have level 40 characters before the first disk is over. I've learned a few tricks.

    Examples:

    I start levelling up as soon as I get access to the Training area at Balamb Garden. I fight T-Rexaurs and max out on Quake spells to junction to my STR state, until I get to the general vicinity of Deling City, where I draw Tornado from the birds the name of which presently escapes me, and junction Quake to something else.

    As soon as I get Siren, I teach her L-MOD RF (after Boost of course), and buy a bunch of tents - I max my SeeD rank as soon as I become a SeeD - and mod them into 100 Curagas for everyone to junction to their HP. Instant 2000-3000 HP for all applicable party members.

    I also usually have atleast the third weapon for all my main party members, though its not a priority, considering Squall is the only character who really benefits from the upgrades.

  15. #45
    Auronhart's Avatar
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    I had no idea since I use Selphie so rarely. Still the "do over" takes some time... and every second can be usefull in this battle.
    At least you can do it while Rinoa is using her limit break.

    Argh... if Omega just wasn't immune to meteor strike...
    I know, he would be a cakewalk.

    Yeah, now that I think about it, it probably would be better to not have wishing star if you use Selphie, because Aura makes the "best" Angelo move very likely to happen. (I've never seen angelo cannon with it on + critical hp) So, I'm not quite sure, but it would probably give you such a high chance of using invincible moon that it would make it worth it. (with wishing star it might cast that too often) So you could just use slots when invincible moon is about to run out (Rinoa's next turn (she is using her limit break on that turn to give Selphie time)) Also, if you have extra time when Rinoa is using her limit break after casting invincible moon, (or while casting invincible moon), you might be able to use meteor or ultima (if they have double or triple they could be quite strong). Basically, this method would give you a lot of extra time to abuse duel and has a much higher chance of Rinoa using invincible moon. (plus Zell's Duel would have a longer time) Another possible problem is that Aura sometimes will not cast on Rinoa, but if you get a AuraX3 the probability of this happening is only 8/27. (even an AuraX2 would only be 4/9 chance of this happening) If the probability of her casting invincible moon is high enough (let's say 90%+, which is very reasonable considering I've never seen Angelo cannon with Aura and critical hp so far) then the probability of her casting invincible moon is (let's say you get AuraX2 on average) 4/9*0.5 + 5/9*0.9=2/9+1/2= 13/18, which is quite a bit higher than 1/2 (personally I think the chance of casting invincible moon with aura on is even higher than 90%, but I have to test it (I think it is also quite likely that the probability of angelo cannon happening without aura is above 50%)) Now, if you compare the damage, each invincible moon in the first case allows you to use homing laser 3 times and duel 3 times. (if we use your figures, we come up with 36,000 damage (I think the 11-12 second average time estimate is a bit optimistic, but whatever), Aura would at least give you a 1 second increase on average, so we will go with 40,000 damage for Zell with aura on. (this gives only a 17,997 damage advantage per invincible moon in which Zell has Aura on and a 29,997 damage advantage if he doesn't have Aura on (this is even if you do not use selphie to attack at all!)) The chance of Zell having Aura on is only 1/3 if Rinoa has aura on and you only got a AuraX2 (you may be able to get AuraX3 consistently) otherwise it would be 3/4 (it is only 5/9ths if Rinoa had Aura on and it was a AuraX3) so the probability of Zell having Aura if you survive is
    (1/2*3/4*4/9+1/3*0.9*5/9)/(13/18)=(1/6+1/6)/(13/18)=6/13 (approximately 1/2, so we will go with 1/2)
    Expected damage Case 1:(Quistis and no Wishing Star)
    E=1/2*0+1/2(9999*3+36,000*3+E)
    1/2E=0+1/2(137,997)
    E=137,997 damage ( )
    Expected damage Case 2:(Selphie and no Wishing Star)
    E=5/18*0+6/13(40,000*3+E)+61/234(36,000*3+E)
    5/18E=5/18*0+6/13(120,000)+61/234(108,000)
    E=300,738 damage (rounded off) (does not include any damage Selphie would do)
    Assumptions I used: You can get AuraX2 on average, Zell's damage is 36,000 without Aura and 40,000 with Aura, Invincible moon happens with a 90% chance with Aura and a 50% chance without Aura (which I figure is reasonable because I have never seen Angelo cannon in that situation so far)
    Hmm, I might have made some errors, (and of course I am assuming you can actually get to Aura in the slots menu during Rinoa's turn) but hopefully nothing serious. As you can see, if you can manage to use Selphie properly, this method has a great amount of potential. (this is using the no Wishing Star method, so your hands would get very tired, you would also have to get meltdown in slots at some point (though using these assumptions, you would still be more likely to beat him using case 2 without meltdown than case 1 with acid)
    This also does not include any possibility of finding life in slots. (which I haven't checked yet) I think I might test some of these probabilities to see if they are reasonable. (I think most of my assumptions(except the always getting AuraX2) were to the detriment of the new method)
    P.S. this might be confusing if you haven't done a good amount of probability.
    Last edited by Auronhart; 12-17-2004 at 10:40 PM.
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