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Thread: LONGEST EVER LIFE AT LEVEL 23

  1. #46
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    Quote Originally Posted by Auronhart
    Argh... if Omega just wasn't immune to meteor strike...


    At least you can do it while Rinoa is using her limit break.


    I know, he would be a cakewalk.

    Yeah, now that I think about it, it probably would be better to not have wishing star if you use Selphie, because Aura makes the "best" Angelo move very likely to happen. (I've never seen angelo cannon with it on + critical hp) So, I'm not quite sure, but it would probably give you such a high chance of using invincible moon that it would make it worth it. (with wishing star it might cast that too often) So you could just use slots when invincible moon is about to run out (Rinoa's next turn (she is using her limit break on that turn to give Selphie time)) Also, if you have extra time when Rinoa is using her limit break after casting invincible moon, (or while casting invincible moon), you might be able to use meteor or ultima (if they have double or triple they could be quite strong). Basically, this method would give you a lot of extra time to abuse duel and has a much higher chance of Rinoa using invincible moon. (plus Zell's Duel would have a longer time) Another possible problem is that Aura sometimes will not cast on Rinoa, but if you get a AuraX3 the probability of this happening is only 8/27. (even an AuraX2 would only be 4/9 chance of this happening) If the probability of her casting invincible moon is high enough (let's say 90%+, which is very reasonable considering I've never seen Angelo cannon with Aura and critical hp so far) then the probability of her casting invincible moon is (let's say you get AuraX2 on average) 4/9*0.5 + 5/9*0.9=2/9+1/2= 13/18, which is quite a bit higher than 1/2 (personally I think the chance of casting invincible moon with aura on is even higher than 90%, but I have to test it (I think it is also quite likely that the probability of angelo cannon happening without aura is above 50%)) Now, if you compare the damage, each invincible moon in the first case allows you to use homing laser 3 times and duel 3 times. (if we use your figures, we come up with 36,000 damage (I think the 11-12 second average time estimate is a bit optimistic, but whatever), Aura would at least give you a 1 second increase on average, so we will go with 40,000 damage for Zell with aura on. (this gives only a 17,997 damage advantage per invincible moon in which Zell has Aura on and a 29,997 damage advantage if he doesn't have Aura on (this is even if you do not use selphie to attack at all!)) The chance of Zell having Aura on is only 1/3 if Rinoa has aura on and you only got a AuraX2 (you may be able to get AuraX3 consistently) otherwise it would be 3/4 (it is only 5/9ths if Rinoa had Aura on and it was a AuraX3) so the probability of Zell having Aura if you survive is
    (1/2*3/4*4/9+1/3*0.9*5/9)/(13/18)=(1/6+1/6)/(13/18)=6/13 (approximately 1/2, so we will go with 1/2)
    Expected damage Case 1:(Quistis and no Wishing Star)
    E=1/2*0+1/2(9999*3+36,000*3+E)
    1/2E=0+1/2(137,997)
    E=137,997 damage ( )
    Expected damage Case 2:(Selphie and no Wishing Star)
    E=5/18*0+6/13(40,000*3+E)+61/234(36,000*3+E)
    5/18E=5/18*0+6/13(120,000)+61/234(108,000)
    E=300,738 damage (rounded off) (does not include any damage Selphie would do)
    Assumptions I used: You can get AuraX2 on average, Zell's damage is 36,000 without Aura and 40,000 with Aura, Invincible moon happens with a 90% chance with Aura and a 50% chance without Aura (which I figure is reasonable because I have never seen Angelo cannon in that situation so far)
    Hmm, I might have made some errors, (and of course I am assuming you can actually get to Aura in the slots menu during Rinoa's turn) but hopefully nothing serious. As you can see, if you can manage to use Selphie properly, this method has a great amount of potential. (this is using the no Wishing Star method, so your hands would get very tired, you would also have to get meltdown in slots at some point (though using these assumptions, you would still be more likely to beat him using case 2 without meltdown than case 1)

    P.S. this might be confusing if you haven't done a good amount of probability.
    You seem to have a point... maybe Selphie is more usefull after all... there's just 1 BIG problem right now... you have to get Meltdown at the begining of the battle... what's the % of getting Meltdown with slot?
    Oh, and with Rinoa at level 99 + 1 HP and all that stuff you'll actually get Invinsible Moon about 50-60% of the times so it's not less than 50%... atleast for me.

  2. #47
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    You seem to have a point... maybe Selphie is more usefull after all... there's just 1 BIG problem right now... you have to get Meltdown at the begining of the battle... what's the % of getting Meltdown with slot?
    Less likely than Aura, but I think it's still reasonable. I will have to test it to be sure, but you can likely get it during Rinoa's first or second limit break. (maybe the third) Aura on Selphie would probably increase it's probability as well.

    Oh, and with Rinoa at level 99 + 1 HP and all that stuff you'll actually get Invinsible Moon about 50-60% of the times so it's not less than 50%... atleast for me
    If you are including all the statuses, then you could use that probability for the first time, but unfortunately they all come off after you cast invincible moon.
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  3. #48
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    Quote Originally Posted by Auronhart
    If you are including all the statuses, then you could use that probability for the first time, but unfortunately they all come off after you cast invincible moon.
    Another reason to use Aura. It will remain even in the invinsible stats.

  4. #49
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    Another reason to use Aura. It will remain even in the invinsible stats.
    Yeah. Hmm, I wish mighty guard didn't cast regen , if it didn't it make this challenge way easier. (you could have haste and Aura on everyone plus use Quistis)(but then I guess who wants "easy" challenges )
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    Quote Originally Posted by Auronhart
    Yeah. Hmm, I wish mighty guard didn't cast regen , (but then I guess who wants "easy" challenges ) if it didn't it make this challenge way easier. (you could have haste and Aura on everyone plus use Quistis)
    Yea... regen sux. But I guess you can get Haste with selphie as well...

  6. #51
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    Yea... regen sux. But I guess you can get Haste with selphie as well...
    True enough, I forgot completely about that. It could be hard to find a time to cast it in, though, because you can't cast it when you are invincible. (still, you might cast it at the beginning, or when Omega is about to use gravija.) I know that if you have haste on, you have a good chance of getting 2,3 or 4 turns (chances to cast invincible moon) between his.
    Last edited by Auronhart; 12-17-2004 at 09:36 PM.
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  7. #52
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    Yea... but what really make this a **** hard battle is that you can't be sure ECXACTLY when Invinsible Moon is going to wear off and when Omega is going to attack. If he gets in 1 singel move when you're not Invinsible you're as good as dead... as long as it's not Gravia. You have to worry about Meteor just as much as Megido Flame and Terra Break! Now THAT'S crazy!

  8. #53
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    Yea... but what really make this a **** hard battle is that you can't be sure ECXACTLY when Invinsible Moon is going to wear off and when Omega is going to attack. If he gets in 1 singel move when you're not Invinsible you're as good as dead... as long as it's not Gravia. You have to worry about Meteor just as much as Megido Flame and Terra Break! Now THAT'S crazy!
    I know meteor or ultima or terra break or medigo flame= immediate death, normal attack or light pillar = one death (which you could possibly survive either if you were close to Omega's death or Angelo Reverse worked (which has never happened for me) and of course if selphie can use life) gravija or level 5 death (which he only does once ) = nothing.
    I think invincible moon has a set time, it is either between 2-3 or 3-4 of Rinoa's turns (she does 2 limits and then waits for invincible moon if it is 2-3, I'm not sure how this works with haste on)
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  9. #54
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    Yea... it's really a crazy battle.

  10. #55
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    Yeah, maybe I'll spend some more serious time trying this now that I have a break.
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  11. #56
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    that thing about the limit breaks? i though squalls lionheart was the best (well it was on mine, each hit took of 9999) lmao i like zells dolphin blow...
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  12. #57
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    that thing about the limit breaks? i though squalls lionheart was the best (well it was on mine, each hit took of 9999) lmao i like zells dolphin blow...
    The strongest limits for characters are:
    1. Zell's Duel (armageddon fist) you have to use a combo for Zell to be the best.
    2. Squall's Lionheart (Only if he gets lionheart every time)
    3. Rinoa's Angel Wing (meteor trick) (on average, much better than renzokuken (because lionheart doesn't happen every time), so this really should be in spot #2)
    4. Irvine's shot (fast ammo if his strength is very high, else his pulse ammo)
    5. Quistis' shockwave pulsar
    6. Selphie's slots (yes I know she has The End, but I consider it cheating and it is too much of a pain to get)

    If you were talking about our discussion, Squall cannot get lionheart in a no-junction game without you using a pocketstation.
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    Sorry,not in FF8 mate,not in FF8

    Come back when all your characters are level 6

  14. #59
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    C-R-A-P! I got about 21-22 full Duells and alot of Homing Laser on Omega... I was... atleast pretty close...

  15. #60
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    C-R-A-P! I got about 21-22 full Duells and alot of Homing Laser on Omega... I was... atleast pretty close...
    That is really good...except that you got unlucky at the end.
    I have to spend some more time on this, I've been doing other stuff with my friend for the last couple of days.
    There are 10 kinds of people. Those who understand binary and those who don't.

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