-
-
wat?
Taken from Allakhazam~
White Mage
The standard Beastmaster subjob. Subbing WHM with any other Melee job will get you laughed at, but for us it's perfect. While a full-fledged WHM needs a lot of MP to keep a tank alive throughout an entire battle, a WHM sub only needs enough MP to keep you alive for the last 15 seconds of a battle, so it works out fine. If you have any desire to have more MP, most MP boosting gear can be worn by BST.
Pros: Cures will save your ass in an emergency. Later levels will give you Divine Seal, higher level cure spells, and Blink along with Stoneskin. Those last two are real lifesavers. You also get all the "-na" spells, which will save you when you're poisoned, or paralyzed.. or even blind. Above all else though, it helps reduce downtime. It takes far less time to heal for 100MP than 1000HP ;)
Cons: Lends nothing to your traditional melee skills, which doesn't help when you keep missing the mob while your HP gets closer to the red. But hey, that's where the Pros list comes in. Enfeeble spells tend to become useless at higher levels.
-
Old school, like an old fool.
Contributions
- Former Administrator
- Former Cid's Knight
- Former Senior Site Staff
-
not necessarily. you can get to 30 solo with a whm sub, it just takes a lot of planning. really you could sub anything though. i've seen a couple bst/brd, and bst/nin who were pretty well respected, but i've only ever been bst/whm, so i can't say for sure. why not test some of the more obviously possible jobs out? B/c of the loner lifestyles of most bsts, they're probably the least understood job.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules