Aura allows access to limit breaks without compromising the party's health. Although I use it only for tougher bosses like Ultima Weapon.
Aura allows access to limit breaks without compromising the party's health. Although I use it only for tougher bosses like Ultima Weapon.
Aura takes an extra turn to cast though. and you don't have it in the beginning of the game as much (plus if you've got it junctioned after you cast about four or five, your stat starts to drop)
The most useful way is probably just leaving squall in critical. Although I think in a successive game I'll use quistis for everything, mostly to keep squall's level down so I can pump his stats more later on
aura with rinoa with auto haste with speed+ with topnotch magic is definitely good for more than just bosses.
elnoyles come to mind. they're friggin' annoying to kill, but a few angel wings with meltdown, lvl3 magic and the occaisional flare/meteor/ultima really helps to take those suckers down fast. Energy crystals for all!
now, what was the way to junction auto-aura again?![]()
Well, thru my game, I only junction the GFs and never used them and I still survive. Once only I used each of them to watch the short CGI but then its fine.
I think Summoning GFs frequently could increase your GFs compability and you will no need to wait for the ATB to go down. Once my Squall managed to have 1000 compability for Shiva, and when I summon Shiva, it only need 2 seconds to wait for the ATB (The action Bar for GF summoning)
Yes. That's 2 seconds that wouldn't be there if you used a limit break. What's more, the limit break is always the next attack used, even if other characters had other moves selected first. The limit breaks activate immeadiately. Yeah, it's not much of a difference, but it can be those 2 seconds to summon Eden that let Omega let off a Terra Break that kills you, while a Shockwave Pulsar would have saved your @$$. Even seconds count.
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You can also junction 100 Deaths to Stat-Atk and get an insta-kill that way.Originally Posted by rubah
Last edited by BG-57; 02-21-2005 at 05:59 PM.
Actually, I'm not sure that Eden would. Agreed, I could have thought of a better example (and I probably would have if I hadn't had a splitting headache), but Terra Break is a multi-hit move. Couldn't it kill Eden and then continue to hit you, killing you as well? Even if not, it would reset your ATB gauge, and Omega might get in another move before you can try another attack.Originally Posted by rubah
Anyway, what I'm trying to point out is that the few seconds it takes to summon a GF might be the few seconds that take you from victory to defeat. If you need lots of damage done quickly, Limit Breaks are a better bet than GFs. GFs are powerful, and very useful (and they look cool as hell), but the Limit Breaks are faster and often do more damage. Of course, with GFs you don't have to worry about the command not coming up when you need it, since the GF command is always there if you junction it, and you don't need to be at low health to use the GF command. So, as I said, each has its purpose.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.