Quote Originally Posted by rubah
Um, Skyblade, wouldn't eden block the attack so that you'd still be alive? Or at least whoever was summoning? And you're assuming you're within ~ of killing omega anyways

and I've got all my deaths junctioned to luck anyways-- who wants to play the easy way anyways? ;;;
Actually, I'm not sure that Eden would. Agreed, I could have thought of a better example (and I probably would have if I hadn't had a splitting headache), but Terra Break is a multi-hit move. Couldn't it kill Eden and then continue to hit you, killing you as well? Even if not, it would reset your ATB gauge, and Omega might get in another move before you can try another attack.

Anyway, what I'm trying to point out is that the few seconds it takes to summon a GF might be the few seconds that take you from victory to defeat. If you need lots of damage done quickly, Limit Breaks are a better bet than GFs. GFs are powerful, and very useful (and they look cool as hell), but the Limit Breaks are faster and often do more damage. Of course, with GFs you don't have to worry about the command not coming up when you need it, since the GF command is always there if you junction it, and you don't need to be at low health to use the GF command. So, as I said, each has its purpose.