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Thread: Has anyone humbled Trema at lower levels than me?

  1. #31
    Heeeeeeeeeeeee. rcabronx's Avatar
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    Default hmm...

    i have an idea i may just try tonight... i have two cat nips now, cuz i did beat the game and went thru the new game plus thing, so if i had yuna be alchemist to heal and stuff, and have the other two on gunner with cat nip and trigger happy... do you think that would work?

    share share...

  2. #32

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    Quite possibly, but I doubt an Alchemist and 2 Gunners on critical health would survive any of Trema's magic attacks unless you used Valiant Lustre GG with Oath Veils. It's worth a shot though. (See what I did there? Trigger Happy...Shot...See?)

  3. #33
    Heeeeeeeeeeeee. rcabronx's Avatar
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    Default i see

    Adorable play on words there Darkness!

    Hmm...you may be right about the whole two girls always on critical... I can't recall, cuz it's been a while since I tried to beat him (and since the controller hurling thru a dry plaster wall incident) so I can't remember, does he counter attack those who hit him ONLY, or does he attack indiscriminately? What would be your changes to my sorta lazy half-@$$ed strategy besides Valiant Luster and Oath Veils?

    Your help is being much much much appreciated!

  4. #34

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    He attacks indiscriminately, using magic that hits all or a 3-stage physical attack that can hit 1-3 girls. I'd also change it so there is only one Gunner and have the other two as White Mage or Alchemist. Equip Speed Bracers so you have Auto-Haste, cos that saves you having to cast it each time someone dies. Keep the White Mage/Alchemist at full health as much as possible, but only use Life/Phoenix Down on the Gunner when she dies so she is always on critical HP. Remember, the main objective is to stay alive, the second objective is to defeat Trema. Speed and high HP will win you this battle, not loads of attacks. Crystal Bangles (HP +100%) will be useful too.

  5. #35
    Deed lulusgirl's Avatar
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    Quote Originally Posted by Darkness
    Actually, everyone has been wrong so far. The Iron Duke does the following things:

    - Max HP +100%
    - Max MP +100%
    - Strength +100 points
    - Defence +100 points
    - Magic +100 points
    - Magic Defence +100 points
    - Speed +100 points
    - Accuracy +100 points
    - Evasion +100 points
    - Luck +50 points


    Before you jump up the first wall head left. There you will find a passage with a glyph. Activate this glyph and blocks will appear above the Elder Drake allowing you to jump across without going anywhere near him.
    when do you have to kill him?i'm lost

  6. #36
    Draw the Drapes Recognized Member rubah's Avatar
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    When he attacks you?

    It's at the very end of the Via Infinito. basement floor 100ish. It's down under bevelle in chapter 5.

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