Thank you for this! Finally, someone actually states something with which I genuinely agree!Originally Posted by RedCydranth
Again, agreed. Seriously, it really isn't that complicated. Figuring out FF1 is a bit more work than figuring out FFT. In FF1, they usually don't really tell you where to go. I mean, the re-releases they do, but in the original, well, you pretty much just have to know what to do. FFT isn't that complicated, and it is a hell of a lot of fun to develop your characters so specifically instead of having a path of development laid out for them that you have to follow.The system isn't difficult if you have minimal intelligence. If you have trouble theres an option on the main map called "Tutorial" but too many players nowadays don't bother with tutorials. They think if they can't sit down and master the system in 5 minutes, the game is beat and badmouth it.
Are you referencing in FFX when you are instructed to go to Bevelle and that Cid can help you with his airship?Do you all remember when people who played RPGs were nerds? I do, and that is changing. If the text isn't highlighted in red or green people don't remember it then wonder why they can't figure out what to do next.
As stated earlier, the battle system isn't too difficult. If you want your guy to cast Fire 2, you just go to Black Magic, and select Fire 2. Not too tough, eh?It pisses me off when a friend invites me over because he's having difficulty in a FF game and I get them past the battle they are stuck on, then they proceed to skip storyline. Then they have the tenacity to ask what they do next. I reset their game and tell them they are a moron and leave (seriously, I've lost a friend that way). FFT isn't insanely difficult if you sit and read the storylines and learn the not difficult battle system.
Have you ever had someone ask how to beat a boss? YOU FRIGGIN KILL HIM! I love that one.
I knew guy who was playing Secret of Mana and he continually got lost in the game because he never knew where to go because he just pressed A through all the talking. And for those of you who have played Secret of Mana, you know that there isn't many ways to get lost. You can pretty much only go one way, and that's the way you're supposed to go. Everywhere is a dead end, until you're supposed to go there.
Likewise with FFT. Some new red dots appear on the map, and you go to them and fight, interact, etc... You don't even need to follow FFTs story to beat the game, or to do very well at it. But if you play through FFT and skip the story, well, I can see how you may get bored of it. The story is the most wonderful storyline in any video game I've ever played, except Tetris. I love Tetris.
Feion