Results 1 to 8 of 8

Thread: Clocks/timers on games

  1. #1
    Recognized Member Xander's Avatar
    Join Date
    Aug 2003
    Location
    UK
    Posts
    5,333
    Contributions
    • Former Cid's Knight

    Default Clocks/timers on games

    So most RPGs seem to have them, but I wish some other games had them too, because it would interest me to see how long it took me to finish the game. I mean Kingdom Hearts wasn't technically an RPG at least it was action/rpg and it had a clock.

    I've been playing Zelda: Minish Cap, which I guess is classifed as an action/adventure game but I really think with the way that it plays it would be quite good to have a clock, to see how long it takes you to finish the game, get everything, or whatever you want to do.

    I'm sure this could apply to other games too. So, would you like more games to have clocks and if so, which?
    rawr

  2. #2

    Default

    Progress Quest should have a clock... And I guess it's not really possible but I wish I knew how many days in pure hours I've spent pen spinning.

    Man, I seriously am a total freaking dork.

  3. #3
    Oh go on then Cz's Avatar
    Join Date
    May 2001
    Location
    Sadly retired
    Posts
    5,193

    Default

    Nope, clocks make me feel inadequate, because everyone seems to complete games faster than I do.
    "The most important and recognize player in the history of the country."

    Sometimes I wonder what my life would be like if I were as great as Paulo Wanchope.

  4. #4
    Nothing special Pure Strife's Avatar
    Join Date
    Jun 2001
    Location
    Ye Olde England
    Posts
    1,056

    Default

    Quote Originally Posted by Czech. Republic
    Nope, clocks make me feel inadequate, because everyone seems to complete games faster than I do.
    That or I'll judge something like an RPG on how quickly I beat it.
    [leeza]Total sig height should not be over 250 pixels, including all text.[/leeza]

  5. #5
    阴影龙 Zante's Avatar
    Join Date
    Jul 2004
    Location
    Slovakia
    Posts
    1,601

    Default

    I can live without them.

  6. #6
    Take me to your boss! Strider's Avatar
    Join Date
    Oct 2002
    Location
    Baltimore, MD
    Posts
    4,340
    Articles
    52

    Default

    Metroid was the first great example of how a clock can be beneficial to a game. Kinda disappointing that more games haven't taken that lead.

  7. #7
    Banished Ace Recognized Member Agent Proto's Avatar
    Join Date
    Aug 2000
    Location
    Root Beer Forum
    Posts
    15,629
    Articles
    111
    Blog Entries
    70
    Contributions
    • Former Cid's Knight

    Default

    Paper Mario: The Thousand Year Door uses the clock within the GameCube, though, I think it's only because there's this lottery thing that gives you stuff after midnight. Also, Animal Crossing is a great game that uses the clock. It's based around the clock! That would explain why.

    Anyway, I don't really care whether or not a game uses the clock feature. Though, I think it would be nice to see sports games use the feature, so if you're playing during the day, it will be sunny when you play. Play during the dark, it will be dark when you play. That'll be cool.

    Apparently, I have been declared banished.

  8. #8
    Banned la monk's Avatar
    Join Date
    Jan 2005
    Location
    ohio, probably the worst state ever
    Posts
    87

    Default

    i prefer games that have a percentage. you gotta shoot for 100% you know.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •