I liked the Junction system even more, but only because it was significantly more obtuse. Complicated RPGs intruige me. I liked the sphere grid system a lot. If there's one thing Squenix can do well, it's completely throw you for a loop. FFII completely abandoned the concept of levels, and FFVIII made levelling up a counterproductive process. I'm glad that FFX had this strange yet fun twist on the standard formula.






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