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Thread: New Gameplay Footage

  1. #16

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    Traveling around looks interesting enough. But I'm not feeling that battle system. Too much crap crowding the screen. Not liking the curvey countdown/distance bar, or the warnings about the enemies attacks. Hopefully that can be turned off...



  2. #17
    Perfectly Flawed YukiKiro's Avatar
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    i gotta say, not bad at all. looks like ffIX with a squinge of maturity and a twist of darkness, which is what the game needed in the first place. i liked what i saw, i won't lie.

    Being wise comes in two parts: 1) having a lot to say and 2) not saying it.

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  3. #18
    KentaRawr!'s Avatar
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    Hmm... That looks interesting. I hope they don't make too many changes to that Battle System.

  4. #19
    Δ As above, so below ∇ crashNUMBERS's Avatar
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    Tis' game looks so awsome. Hey kishi you don't mind if I post any pics do you??

  5. #20
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    Quote Originally Posted by Kawaii Ryűkishi
    Here is a new video featuring a good four-minute exposition of the game and its new features. (Well, it's new to us; apparently it's actually from last year's E3 and is only now getting out to the public.) Only three locations are shown--one city, one dungeon, and one field--but they're all incredibly vast; the city gives this impression the best, and if these are representative of the size of the rest of the game's locations, we've got quite a game to look forward to. The mechanics of the battle system are on display, as well, and look great. Just look.
    That looked really nice, but i don't think i would like the walking around, plus i wonder if you can run away from the enemys when they are attacking you, and then if your running around, then your other guys are like dead weaght, they only move when you move. So if you can run around when the enemy is attacking, what about them, they have the risk of dying, and what about bosses, it seems a little odd for me, but maybe i will think different about it when i play it.

  6. #21

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    Err..it kinda plays well...its like playing an online game offline

    But changing the battle system loses the Feel of "Final Fantasy" T_T and i hate that

  7. #22
    Funkadelic Jammer crazybayman's Avatar
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    Quote Originally Posted by Vyk
    Not liking the curvey countdown/distance bar
    Is THAT what that is? It makes the game actually look fake, or arcade-ish. It also looks like the characters are constantly drawing magic from the enemies. I hope you can get rid of that.

    Other than that, it looks awesome, I can't wait. But I guess I'm gonna have to......at least another 6 months
    Last edited by crazybayman; 07-20-2005 at 06:31 PM.
    WICKED-AWESOME SIG.

  8. #23

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    when does it come out when does it come out when does it come out when does it come out when does it come out when does it come out when does it come out when does it come ouwhen does it come out t when does it come out when does it come out when does it come out when does it come out when does iwhen does it come out t come out when does it come out when dowhen does it come out es it come out when does it come out and for what better be ps2 better be ps2 better be ps2 better be ps2 better be ps2 better be ps2 better be ps2 better be ps2

  9. #24
    Free-range Human Recognized Member Lawr's Avatar
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    Quote Originally Posted by yunafan01
    and what about bosses, it seems a little odd for me, but maybe i will think different about it when i play it.
    Same here it would be weird running away from a boss or it might be like FFXI
    No matter how far you run they still hit you a mile away...and i thought
    those little green things were Mandragoras.
    placeholder_text.jpeg

  10. #25

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    ok after watching a whole bunch of trailers and doing a whole bunch of research ive come to this conclusion about the battle system, think of it sort of like kingdom hearts, you walk up to the enemies, no random battle transitions, and you only control one character, however, unlike kingdom hearts, you can switch characters and use the "gambit" ability to command ur uncontrolled characters from there, selecting things like all attack or heal you'reselves k? and they're not constantly drawing magic from the enemies, they are used to select which enemy you are going to attack and once you select it, ur ATB gauge fills up and then you innitiate ur command. I imagine bosses will be the same way only you can not run from them. Hope this clears some things up :D

  11. #26

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    Looks pretty good, they seem to have pulled off a pretty cool system, but the whole lines towards enemies thing confused me, took me some time to understand that they werent laser beams.

  12. #27
    Banned Destai's Avatar
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    Should someone edit this to day OLD gameplay footage?

  13. #28
    The giver of *hugs* boys from the dwarf's Avatar
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    Quote Originally Posted by Chaos Prophecy.Crash..
    Tis' game looks so awsome. Hey kishi you don't mind if I post any pics do you??
    just do it.
    http://www.youtube.com/watch?v=vr3x_RRJdd4
    ...*holds up free hugs sign.*

  14. #29

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    Battle System seems pretty... annoying.
    Everytime when you need to change command the whole battle screen just stop, no more exciting speedy battle feeling, disappointed
    I dont have a picture that meets this forum's rule

  15. #30
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    Wow, looks like it plays almost exactly like FFXI, only now there's a visual representation of aggro. Everyone who wished for FFXI Offline got their wish. I like. Also... GREEN magic?

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