Quote Originally Posted by Squall2
sorry, yes i cant defeat him. i use my gernome, marsh, moogle thing (animist with black magic), ralife (the theif), collette, person that cures. (sorry if some of the names are wrong!! im rubbish at remembering!!!)

also ive got 10JP, with the Famfrit summon, i got about 10 more but it still says ive got 10.

worst thing is i did it once but i accadently went in to a other battle
and started it with only marsh i and of course i died and now i cant defeat him again. (pale company)
Ok, let's see. I'm not sure what you mean by "gernome". But your team consists of Marche, Montblanc, a thief, and a white mage? Well, what is Marche's job? IIRC, Adrammalech has several dragons with him, one of each type. Take a beastmaster if you have one who knows how to control dragons. Also, equipping your team to absorb fire, ice, and lightning might be a good idea. 10 is the maximum JP, so you can't use the same Moogle to summon Famfrit twice in a row. Get another moogle with 10 JP if you want to summon Famfrit twice (summoning Famfrit several times will end the battle very quickly). Your thief is probably out of place. There is nothing to steal in this mission, and thieves aren't exactly built for duking it out with dragons (if he was a ninja, that would be another matter, since katanas are so much better than knives, and he could use Double Sword). If you have Montblanc as an Animist, he should know several status effect causing moves. They won't work on Adrammellech, but they will work on the dragons (Sheep Count [Sleep] and 100% Wool [causes Protect and Shell] would be very helpful). If he doesn't know Cuisine, teach it to him, since that fully heals a character. Also consider using Tail Wag, which will make one of the dragons fight for you for a time. Keep the White Mage to the back, and make sure you use both Protect and Shell if you don't have 100% Wool. Go slow, and summon Ultima if you have a Nu Mou on your team to wipe out Adrammallech's MP, which makes him about half as dangerous. Don't rush Adrammallech. Let the dragons attack you and take them out, then heal fully before attacking the big guy. Oh, and if you do have a beastmaster, be sure to bring any Blue Mages you have along too, so that they can learn Mighty Guard, Guard-Off, and the awesome Dragon Force spell (I believe the Thundrake in that battle knows it, doesn't it?). Don't forget about First Aid and Nurse if you are using Soldiers, Warriors, or Paladins, as they let you heal without relying on the healer, leaving the healer free to heal characters with worse injuries.

Well, I can't help much more without more info (the abilities each of your characters know would be nice), so check the game and call me again!