Oh yes, another thing that makes BM's and WM's more usefull now is that INT actually DOES something. Like most RPG games, it affects the potency of spells. For example, in my most recent file, I took Fighter/Red Mage/White Mage/Black Mage. They are all Level 21 and I'm at the Earth Cave (I just did this a minute ago). Against Anacondas, my RM's Fire spell did 21 damage, while my BM's Fire spell did 67. My BM has 32INT while the RM has 16. This addition makes the Black Mage and White Mage much more useful again.