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Thread: I am working on a FFI PC Remake...

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    Quote Originally Posted by Dragonfire
    wow this project makes me want to continue my old FFIII remake as stated in a previous post. not to take away attention from this thread, but if anyone with rm2k/2k3 experience thats interested in the project, plz e-mail me...
    hey man that doesn't take attention away at all... I actually I had plans to remake Legacy of the Ancients (formerly by Quest Software/Electronic Arts--1987) after this. However, I might be able to work with you on the FFIII remake-- you ARE talking about the NES FF3j game, aren't you? There seems to be quite an interest in it, and it is quite similar in its construction to the original FF1.

    In other words, it won't be too difficult to make once I have this one finished. As stated earlier, I worked beyond the limitations of RPG maker to make the following elements of the game work:

    *Canoe--works perfectly
    *Ship--only docks at ports (and rivers, w/canoe), as it is supposed to!
    *Airship--no longer lands on edges of grass--only where it is supposed to!
    *Tents/Cabins/Houses--only able to use these outside on world map. Inside, they turn to grey in the menu
    *Menu Music--works perfectly
    *Spells--limits on how many spells (3) allowed for each person to purchase, per level.
    *WARP and EXIT spells work perfectly in dungeons, except that I decided to charge the player MP if these are used on the world map--I could have not done this, but if you're foolish enough to use them on the world map, you deserve some kind of a penalty!

    These things are new (so far):
    *Magic system--Unfortunately, RPGM2k3 does not allow you to have 8 different types of MP--I considered making MPs an ITEM, but then the party would share them. I also decided that making LV1 spells 1 MP, Lv2 spells 2MP, etc.. was not sufficient either. So... you will actually have quite a bit LESS MP in my remake than in the original, making it quite a bit harder.

    Here's how the Magic system is now laid out:
    Each person's total MP will be calculated by the formula:
    MP=(3/4)(1a+2b+3c+4d+5e+6f+7g+8h)
    ...where variables a-h represent the total number of spells allowed in the respective magic levels at that point in the game...

    However, the COST of casting will get much higher as the spells become more advanced...
    LV1 spells - cost 1 MP
    LV2 spells - cost 3 MP
    LV3 spells - cost 5 MP
    LV4 spells - cost 8 MP
    LV5 spells - cost 12 MP
    LV6 spells - cost 15 MP
    LV7 spells - cost 20 MP
    LV8 spells - cost 24 MP!!

    Note that LV8 magic will cost you 3x as much as the MP allocated for it. In other words, if you cast a bunch of LV8 magic, your MP for the other levels will drain rapidly.

    *SAVE function added to main menu--I thought of many different ways to attach saves to Inns, Cabins, Tents, and Houses. In the end, I realized that one of the most annoying features of FF1 was that you couldn't just save anywhere on the world map whenever you wanted to. I decided there was no point in preserving one of the game's major flaws. So... Now you can save anywhere on the world map!
    Last edited by mihalis; 03-18-2005 at 07:30 PM.

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