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Thread: I am working on a FFI PC Remake...

  1. #241

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    ty very much man the final fantasy 1 game of farfarfar.com stoped loading for me so maybe this one will work =)

  2. #242

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    Quote Originally Posted by SnoopyG
    so yeah I'm finished with the game and did some of the bonus world. But I wanna uninstall it and I dunno what to do, so any help?

    How to uninstall:
    (1) Go to Control Panel
    (2) Open Add/Remove Programs
    (3) Scroll down to RPG***2003***Final Fantasy (it has a lot of gibberish in the ***'s)
    (4) Click Remove, and follow the instructions.

    I hope you enjoyed the game!

    Quote Originally Posted by scalper
    ty very much man the final fantasy 1 game of farfarfar.com stoped loading for me so maybe this one will work =)
    Whoa... I would definitely go with a downloadable emulator before I would try any crappy java versions of the game... Although... unlike my remake, the one found on that website does appear to be the original. My remake is actually designed using RPG Maker 2003, and is intended to be very much like the original, but with a few modifications.

    Quote Originally Posted by Butz
    after doing the upgrades the mp for my Knight, Ninja and Master is ZERO and never increases, though I can buy magic.. and after level 14 whenever I press 5 it doesn't show what I need to get to the next level..
    Eeek... This is the first I have heard of this problem! I will look into it and correct the problem as soon as I have time (I'm graduating on Saturday, so it will be after my graduation)! As for Master, well... he isn't supposed to get MP. In fact, the only thing that really changes for the master is that he can equip a couple more items. But the Knight/Ninja bug is definitely a big one, and I will be sure to fix it! I will also try to figure out why pressing "5" doesn't show your experience for the next level. Thanks.
    Last edited by mihalis; 08-03-2005 at 02:24 PM.
    The little purple man with the magical staff...

    CHECK OUT MY FF1 PC REMAKE--GET IT HERE!!

  3. #243

  4. #244

    Default Bug fixes...

    Okay folks... I know I said I would update the newest bug fixes after graduation, but I'm still in the process of landing a job, so I don't have much free time on my hands! Anyhow, I'm out of town in San Antonio right now. When I get back to Lubbock, I will review the latest bug reports (thank you for informing me of these) and I will repair them and upload a new version. Mind you, the game is still playable in its current version, but it apparently is having some problems. Give me a couple of weeks to fix these. Thanks for your interest and your patience!
    The little purple man with the magical staff...

    CHECK OUT MY FF1 PC REMAKE--GET IT HERE!!

  5. #245
    Italian Spiderman Xalioniaf's Avatar
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    you're in san antionio (oh and hi, long time no seeing)? I live there O.o. Anyway, I finally put aside some time to finish the damned thing, and I have to say it's pretty good. I'll be waiting for the update.

  6. #246
    Reno's my man! <3 Fire_Emblem776's Avatar
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    oh my this is sooooooo great same look diff music awww.. memories. I never fished it on my cart. only on emulation

    thank you !!!

  7. #247

    Default fixing the bugs...

    Okay... I have identified the bugs--the level bug is particularly nasty! The problem is that RPG Maker doesn't let you create your own experience curve. It makes you use its crappy formula (which I dearly hate).
    So what I did was override the built-in curve with switches, so that the curve was maxed out, and whenever you reached the correct experience (from the original game) you'd automatically be bumped to the next level... This made its own kind of curve.

    Here's the problem: The curves cross!!!! (at level 14)... Seeing as how I have the default curve as high as it will go, this problem will be pretty difficult to fix, and I'm open to suggestions on how to do this. What I may wind up doing (eek) is using an experience curve that is different from the original game. However, as much time as I spent making sure that the characters were adequately prepared for the next dungeon at each experience level, etc... I DON'T WANT TO DO THIS!!!

    This will take me a while, and I apologize for the problems! Like I said, if you have any suggestions about how to fix this, I'm all ears.
    The little purple man with the magical staff...

    CHECK OUT MY FF1 PC REMAKE--GET IT HERE!!

  8. #248
    Free-range Human Recognized Member Lawr's Avatar
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    The download for RPG Maker isn;t working
    (I get mine from rmdownloads.com)
    But, you should try RMXP its a hell of alot
    better than Gameboy SP
    placeholder_text.jpeg

  9. #249

    Default An end to the project...

    Well, folks... I am so glad that so many people were able to enjoy this remake. Seeing as how I was unable to fix those final bugs, however, and I've become busy with other things, I'm going to call this project quits. If anyone else is able to figure out how to fix the bugs described here (or any other bugs for that matter), by all means, do it (you'll need RPG Maker 2003, of course). Feel free to post an edited version of this remake anywhere you like (just give me credit, of course). Well, happy adventuring...

    Take care!
    The little purple man with the magical staff...

    CHECK OUT MY FF1 PC REMAKE--GET IT HERE!!

  10. #250
    Resident Fire Emblem Fan Elite Lord Sigma's Avatar
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    Quote Originally Posted by mihalis
    Hey folks.. Thanks for taking the time to read my post. I'm currently writing a Final Fantasy I PC Remake.. I'm using all of the original graphics from the NES for starters, and I'm sticking to the original layout of the game, so this is for PURISTS ONLY!!

    While I AM using the RPG Maker 2003 to produce it, I have found many, many ways to overcome its limitations--so don't worry--this will be quite accurate!

    I expect the project to take a little while, as I'm paying close attention to detail (ie. exact monster formations, exact positions and probability of each encounter, etc..)

    So far, I have the following completed:
    *Character selection (at beginning of game)
    *All 128 monsters (actually 124, but fiends go twice)
    *Additional monster added: "Bikke" (other sidequests to come later)
    *All monster layouts finished (539 possible combinations)
    *World Map--believe me, this took a while!
    *Magic system (spells are purchased, organized by level, etc...)
    *Canoe works perfectly, airship works perfectly, and ship only docks at ports (or rivers w/ canoe)!
    *4 orbs light correctly
    *Menu music works
    *Scrolling opening titles (new...)

    I am including a few screenshots of the project as it stands now ...

    I will keep you posted as I near completion of this game.. I'll need people to test it, so I hope I can find some willing participants here! Lemme know what you think
    Sounds totally cool. Good luck. By the way, what are you doing with the music? And if this game gets completed (without you getting sued), how will people play it? Hopefully there's a way you can do this with Square's consent.

  11. #251
    Resident Fire Emblem Fan Elite Lord Sigma's Avatar
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    Which of the RPG_RT files do I click on to play?
    Last edited by Elite Lord Sigma; 10-10-2005 at 02:51 AM.

  12. #252
    Reno's my man! <3 Fire_Emblem776's Avatar
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    i learned that you can use mp3s in rpg maker!!

  13. #253

    Default long time no see... :)

    Hey, guys... First, let me again thank every one of you who has downloaded this game. While I don't own the server on which it is located, my friend Max (who does own the server) has informed me that the majority of his traffic comes from people downloading this game! However, I should also let you know that because of this, his server is a bit bogged down. He has asked me to give you guys some advance notice that I am planning to remove the game soon. That being said, if you would like to grab a copy of it, do so now. Feel free to post and/or share it too. Just give me credit, please.

    Now, for my next tidbit of news: I have begun work on an original adventure game which will be titled "Zyx: The Awakening." I am using Adventure Game Studio and Corel Bryce 3D 5 to make the game. It will be done much like the Monkey Island adventure game series, in which the player chooses their actions from a list of commands in a point-and-click graphic adventure. The graphics are inspired in part by the later Final Fantasy games, and also in part by the Legend of Kyrandia series. Anyhow, if you enjoyed my Final Fantasy remake, I hope you'll check this one out when it's done. I expect that it will probably take about a year before I have the first beta finished.

    Well, that's it for now... Merry Christmas to all of you!
    Last edited by mihalis; 12-27-2005 at 08:41 PM.
    The little purple man with the magical staff...

    CHECK OUT MY FF1 PC REMAKE--GET IT HERE!!

  14. #254
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    tell us when it's done, please. anyway congrats on a great game

    They see me rolling. They hating, patrolling.
    Trying to catch me riding dirty.


  15. #255
    Memoria's Avatar
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    Quote Originally Posted by udsuna
    Hell, if you're using the RPG2K3 engine, I could help you SCRIPT it a little. I don't know if you're aware of this, but a huge tip about overworld battles: there are only 8(if I remember correctly) encounter squares. Which explains that little area that has trolls that you can get to before the canal is made, if you remember. That strip of land extended into the same square that covers the Cresent area.
    You know I never did realize that it was an encounter square until you just mentioned it now, but I remember that.

    Oh, and the latest RPG maker system I ever used was RPG2K. Yeeeah...
    "I'm a General, not some OPERA FLOOZY!"
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