It's easy actually. I'ts much easier if you had an arcade panel with all six buttons and a joystick right in front of you. Press LP twice then hit Forward+HP+HK at the same time. Do it properly and it's in the bag.Originally Posted by Azar
It's easy actually. I'ts much easier if you had an arcade panel with all six buttons and a joystick right in front of you. Press LP twice then hit Forward+HP+HK at the same time. Do it properly and it's in the bag.Originally Posted by Azar
Even better when you beat someone with it. AHHHH!!! The scenery...
You should see Akuma in SVC Chaos with Shungokusatsu. He can take away 3/4s of your HP.
Have you ever used his move that he submits a blast to the floor and the energy outbursts?? I think it's called the "Kongouretsuzan"...
Not in SF3...
Mortal Kombat II
Kitana
Fan levitate + jumping punch + fan throw + square wave flight
It has always been my favorite combo. Well, besides Maximum Spider, but that's just one move.
Proud to be the Unofficial Secret Illegal Enforcer of Eyes on Final Fantasy!
When I grow up, I want to go toBovineTrump University! - Ralph Wiggum
Game: Soul Calibur 2 (which is not a very combo based game)
Character: Cassandra
Combo: 3B, K, 236B. aka. Standard launcher, boosting kick to keep opponent in the air then finish with the infamous Cassandra punisher.
Comment: In respect to other Soul Calibur juggles, this one's pretty longThere's about 50 strings that you can end with 236B and that's really what counts with Cassie.
Combo2: 8-way-run 1 or 7, A, K, 236B
Comment2: Cassie jumps forward with a surprise slash and follows up with a fast low sweep kick. Finishes with the best move in the game (no exaggeration)
Game: Soul Calibur 2
Character: Nightmare
Combo: 8-way-run 2 or 8, K, A, A, Hold B, 8-way-run B.
Comment: Stupid long and stupid easy to block, GI, evade...But a good way to noob-kill.
Game: Tekken 5
Character: Asuka
Combo: 1, 3, 1+4, 2, 1, 4, 3
Comment: Alternate of the White Heron Dance (3-ring circus)
Combo2: SS1+2, 1+4, 1, 2, 3
Comment2: The sidestep crumple stuns allowing for more White Heron Dance into a three hit combo.
Combo3: Forward 2, Back 2, 1, 3, Forward 1+2
Comment3: A launcher into a very basic air juggle that does good damage.
Combo4: While rising 2, 1, 1, 1, 2, 1, 4, 3, 3+4
Comment4: The good ol' 10-hit combo. Old fashioned but still works wonders if you come across someone not familiar with it.
Last edited by Mo-Nercy; 03-16-2005 at 09:51 PM.
CvS2
Character: Akuma
Groove: N
Combo: Break Stock => dp. + kick grab special => Raging Demon
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Character: Ken
Groove: C
Combo: #1 Jumping mk (Crossup) => c.lk x 2 => lvl 2 Shoryureppa => Cancel on second turn with roll special move => Fierce Shoryuken
#2 (Near wall) c.lk x 2 => lvl 2 Shoryureppa => Cancel on second turn with roll special move => Weak Shoryuken => lvl 1 Shinryuken
#3 (Any groove) Jumping mk (Crossup) => hard sweep(could be ignored if enemy bounces back in air from jump) => Shinryuken
Groove: A
Custom: Activate => lk x 2 => Forward Fierce til bar low => Sweep => Shinryuken
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Character: Ryo
Groove: C
Combo: c.lp x 2 => Dash super lvl 2 => [as you reach ground] Cancel into: 100 punches special attack
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Character: King
Groove: C
Combo: Lvl 2 flip multi kick combo => Cancel Trap kick =>[if near wall] add Surprise Rose
Combo: Lvl 2 Silent Flash => Cancel Trap kick =>[if near wall] add Surprise Rose
Combo: [near wall]Trap Kick or Dashing multi kick special or Tornado Kick => Surprise Rose
Groove: A
Custom: Activate => weak Trap shot => Hk => repeat til low on bar => lvl 1 silent flash
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Character: Sagat
Groove: C
Combo: C.mk => lvl 2 Tiger Raid => Cancel Tiger Uppercut
Combo: C.mk => lvl 2 Tiger Raid => lvl 1 high Tiger Cannon
Combo: C.mk lvl 2 low Tiger Cannon => [if close] Tiger Uppercut
Combo: C.k lvl 2 low Tiger Cannon => Lvl 1 high Tiger Cannon
Any Groove: C.mk xx=> Super
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Character: Terry
Groove: C
Combo:[near wall] c.lk x3 => lk => lvl 2 Buster Wolf => Cancel to lvl 1 Power Geyser => weak Burning Knunckle (does NOT connect) => Fierce Power Dunk
Combo: c.lk x3 => lk => lvl 2 Buster Wolf => hp Burning Knuckle
Any Groove: Buster Wolf => Weak Burning Knuckle(any other power will whiff).
Combo: Roll => Lightspeed Taco!!!!! XD
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Character: Kyo
Groove: C
Combo: Final Showdown lvl 2 => Cancel to qcforward mk x2 => lvl 1 Fire punch
Combo: Final Showdown lvl 2 => Cancel to qcforward mk x2 => 3 hit kick
Combo: qcforward kick x2 => 2 hit kick => lvl 3 fire punch => wicked chew combo that hits the ground.(hits em after they are floored)
Custom : Weak Dragon punch => Down Diagonal sweep => repeat til low bar => qcforward mk x2 => 3 hit kick
*can add many more but too much already :x*
And I thought you liked CVS2 more then MVC2 by a little but damn thats by a mile!!^^
Game: Soul Calibur II
Character: Nightmare
Combo:
Super Slay! (Yes, I named it. ^_^)
First, start the match off with the thrusting foreward move, then slam em back to the ground with rook splitter, then a well placed horizontal attack, followed by what I like to call the launcher, (arrow away from foe, hold triangle) run towards and do another vertical move, followed by continueous stomping.
Comment: Beat the hell out of them. What else is there to say?
Thanks to Sagensyg for the sig!
Everyone GIs the stab if you use it first thing in the battle. Soul Charged Rook Splitter is god though.Originally Posted by strawberryman
Game: Street fighter II
Character: Ryu
Combo:
A 3 hit combo, where you jump and fierce kick the guy, upon landing you get a medium power crouching kick in, then perform the special "flying uppercut" (called hadouken or shoryken, I think) move.
Then I'll smile like this if I get it right ----->![]()
Shoryuken :x
Character: Sakura
Groove: A
Custom: Lp => shoshoshoshoshoshoshoshoshoshosho => hurricane kick => Lp => Shotoken
Combo: c.lk x2 => lk => shotoken
Character: Rock
Groove: N
Combo: Break Stock => c.lk x3 => Neo Deadly Rave (stop at last hit) => c.lk x2 => Dash Super
Combo: Special move that moves you behind the guy => Evac Toss => Break Stock => Dash super
Groove: C
Combo: Dash Super lvl 2 => Dash special
Combo: Dash Super lvl 2 => Raging Storm
Combo: Lvl 2 Raging Storm => Rising Taco
Groove: A
Combo: Activate => Dash special fierce => [end of bar] Trip => Raging Storm
Game: KoF '03
Character: Kusanagi
Combo: His one toch combo move by hand instead of pressing L2...(I think)
Comment: Show's skill... ^^