CvS2

Character: Akuma
Groove: N
Combo: Break Stock => dp. + kick grab special => Raging Demon

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Character: Ken
Groove: C
Combo: #1 Jumping mk (Crossup) => c.lk x 2 => lvl 2 Shoryureppa => Cancel on second turn with roll special move => Fierce Shoryuken

#2 (Near wall) c.lk x 2 => lvl 2 Shoryureppa => Cancel on second turn with roll special move => Weak Shoryuken => lvl 1 Shinryuken

#3 (Any groove) Jumping mk (Crossup) => hard sweep(could be ignored if enemy bounces back in air from jump) => Shinryuken

Groove: A
Custom: Activate => lk x 2 => Forward Fierce til bar low => Sweep => Shinryuken

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Character: Ryo
Groove: C
Combo: c.lp x 2 => Dash super lvl 2 => [as you reach ground] Cancel into: 100 punches special attack

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Character: King
Groove: C
Combo: Lvl 2 flip multi kick combo => Cancel Trap kick =>[if near wall] add Surprise Rose

Combo: Lvl 2 Silent Flash => Cancel Trap kick =>[if near wall] add Surprise Rose

Combo: [near wall]Trap Kick or Dashing multi kick special or Tornado Kick => Surprise Rose

Groove: A
Custom: Activate => weak Trap shot => Hk => repeat til low on bar => lvl 1 silent flash

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Character: Sagat
Groove: C
Combo: C.mk => lvl 2 Tiger Raid => Cancel Tiger Uppercut

Combo: C.mk => lvl 2 Tiger Raid => lvl 1 high Tiger Cannon

Combo: C.mk lvl 2 low Tiger Cannon => [if close] Tiger Uppercut

Combo: C.k lvl 2 low Tiger Cannon => Lvl 1 high Tiger Cannon

Any Groove: C.mk xx=> Super

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Character: Terry
Groove: C
Combo:[near wall] c.lk x3 => lk => lvl 2 Buster Wolf => Cancel to lvl 1 Power Geyser => weak Burning Knunckle (does NOT connect) => Fierce Power Dunk

Combo: c.lk x3 => lk => lvl 2 Buster Wolf => hp Burning Knuckle

Any Groove: Buster Wolf => Weak Burning Knuckle(any other power will whiff).

Combo: Roll => Lightspeed Taco!!!!! XD

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Character: Kyo
Groove: C
Combo: Final Showdown lvl 2 => Cancel to qcforward mk x2 => lvl 1 Fire punch

Combo: Final Showdown lvl 2 => Cancel to qcforward mk x2 => 3 hit kick

Combo: qcforward kick x2 => 2 hit kick => lvl 3 fire punch => wicked chew combo that hits the ground.(hits em after they are floored)

Custom : Weak Dragon punch => Down Diagonal sweep => repeat til low bar => qcforward mk x2 => 3 hit kick


*can add many more but too much already :x*