Well I could always go with plan B of ccg..

Rules:

Characters;
Unlike my previous game there is only one type of character this time around. No strength or nothing like that, but every character has a "job". (Based off FF job class system.) or "monster".

What role jobs/monster race play:
You and your opponent may bring lands into play, only one during your turn though and only one character during your turn as well. You "attach" the characters to either you or your opponent's land in an attempt to "complete" or "destroy" that particular land. Your choice.

Complete/Destroy.
All lands have the potential to either become great nations or dust bowls.. character cards declare which they are trying to do. A ceartain number of characters is needed inorder to destroy or complete a land. When you complete a land you gain 2 points and the land's special power if any, when you destroy one (which is naturaly easier.) you get 1 point. When you are the first player to reach 20 points you win the game.

how do i complete or destroy a land?
besides the obvious number ratio, you must be on the list of needed character types to complete a land. For instance a land may either need fighter-theif-red mage. In which case you have to be one of those job classes inorder to help complete the land, be anything else, and your helping destroy it. Get it?

assited destruction/completion.
the main reason to put your characters on your opponent's land is to call assited destruction or completion. when this happens both players have contributed to the cause and differant occurances happen.

in an assited completion both players gain 2 points but no special power is activated.

in an assited destruction no player gains any points.

is it an assited completion/destruction if it's only MY characters that contributed to my opponent's land?
no. if only one player's characters are present on the land then it is treated as normal.

Equipments, actions, events, deck rules, and reshuffeling still apply. Better?