I was thinking about that just yesterday, while reading my quantamn physics book and the chaptor about the dimensions it got me to thinking about combining both my ideas it'll a more sensible one. That way no character card is "weak" or "strong" simply differant. For instance..Originally Posted by KuRt
The lands could have a point gauge, a ceartain amount of points needed to either complete or destroy. Like before the character declares which he's going to do. Here's an example.
Earth.
Land.
Complete-10
special power:
none.
Destroy-5
Now I have to put character cards on this land untill i get enough "points" to either destroy it or complete it. Like before assisted destruction/completion can happen.
So now you may think stompy cards will dominate right? not nesscarely. As there will be a differant "stat" for destroying things and completing them. Using the common poker symbols.
Spades represent your ability to destroy something. Naturaly those with a high spade score will want to declare destruction on the land they're setteling on.
Clubs represent your ability to complete something. Obviously those with a high club score will be quick to declare completion of a land.
Hearts represent your health, if for any reason your heart score should reach 0 that character is immideatly discarded.
Diamonds represent you as a person and your personal worth, in-game this blunty translates into how many of that card is allowed in your deck. All cards have a diamond score.
When you complete or destroy a land the land card and all characters etc attached to it are sent to thier owner's graveyard. Like before pick a video game enemy you'd like to see yourself in the shoes of..
What do you think?




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