Gadgeteers have the same strengths as calculators.Originally Posted by omenofd
Ninjas also have Double Sword, but aren't actually well suited for melee combat.
Paladins are powerful, but slow, just like the knights.
Dragoons are the lancers of the game, although there is no CT bar, Jump has a few other restrictions placed on it.
Monks have Earth Render, which allows them to hit any enemy in a direct line, but still suffer from a lack of wonderful melee combat skills.
Your point about the Black Mages is accurate, but so what? Since there is no wait time, they made something else to limit the effectiveness of Black Mages.
The laws are a plus in my opinion. Without them, the game would be far too simple. My clan could walk through any engagement and kill the enemies in less than one complete turn. True, they often do that anyway, but at least the laws make you think about things more carefully. And if you don't like them, head for the Jagds.
The reason no one dies is because of the laws. The game tells you this when you unlock Jagd Dorsa (which I'm guessing means that you haven't gotten that far yet).



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