Quote Originally Posted by omenofd
it has 33 jobs, 5 classes


so what less than 6 jobs for every race
in FFT there was 1 race 21 jobs for regular characters and and 11 special classes

in FFT every class that had great advantages also had great weaknesses
calculators could hit any unit from anywhere in the map, but the characters they would were picked randomly

ninja got you two swords, but had low hp for a comat class

knights could make someone who hurts with raw strength slow and weakened but their skills took alot of time to learn

lancers could hit monsters in a range of 8 vertical and 8 horizontal squares for loads of damage. but it took half their CT bar to actually do the jump

monks could hit a unit either 8 straight usquares infront to the left/right or behind them or directly next to them and deal loads of damage without buying a weapon but they didn't have alot of armor

black mages could deal loads of damage but the stronger the spell the longer the wait to cast the spell not had low hp

I hate having to switch between all these weapons for abilities

and most of them are just stupid
beatdown, throw a mozltov, throw gil i can stand most elemental attacks but why have abilities that that only deal damage for a target directly next to you if you can just use fight

the laws system is crap
no other good FF game has these laws in them and by good I mean FF1-FF9 and FFT
you shouldn't be restriced, and why in the hell don't dead characters die? they just get knocked out
in FFT if one of your guys died you had 3 turns to get them back on their feet or they became a crystal or 1 item they had equipped
Gadgeteers have the same strengths as calculators.
Ninjas also have Double Sword, but aren't actually well suited for melee combat.
Paladins are powerful, but slow, just like the knights.
Dragoons are the lancers of the game, although there is no CT bar, Jump has a few other restrictions placed on it.
Monks have Earth Render, which allows them to hit any enemy in a direct line, but still suffer from a lack of wonderful melee combat skills.
Your point about the Black Mages is accurate, but so what? Since there is no wait time, they made something else to limit the effectiveness of Black Mages.

The laws are a plus in my opinion. Without them, the game would be far too simple. My clan could walk through any engagement and kill the enemies in less than one complete turn. True, they often do that anyway, but at least the laws make you think about things more carefully. And if you don't like them, head for the Jagds.

The reason no one dies is because of the laws. The game tells you this when you unlock Jagd Dorsa (which I'm guessing means that you haven't gotten that far yet).