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Thread: Exchange rate of Gil?

  1. #1

    Default Exchange rate of Gil?

    What do you think the modern day exchange rate of Gil should be? I'd say that there are 10 Gil in every Ł1 (I believe the equivalent of that in dollars is around 5 Gil in every $1.) This does mean that some games are considerably more expensive than others, but the amount of Gil you receive from battle is relative.

    That brings me onto another topic I have been wondering about. How do the characters get Gil from defeating enemies? Why would a monster be walking around carrying a wallet? This issue was 'addressed' in FFVIII with the introduction of a SeeD salary, but then it returned to the previous method in FFIX.

    Any thoughts?

  2. #2
    Guy Fawkes Masamune·1600's Avatar
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    If you were to use a real world exchange rate, I think you would have to alter it for each game, based on how similar items are priced. FF inflation, I suppose. It would also be useful to attempt to compare the prices of commodities that have real world equivalents (i.e. inn costs, etc.). Ultimately, though, I don't think an effective conversion can be reached.

    Why monsters have gil? I would imagine there's no real reason. It's probably just the simplest way for the player to acquire gil based on game mechanics.

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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    1 GBP = 1.88057 USD

    According to my Museum Replicas Ltd. catalog, a simple dagger ranges in price from about $80 to $130. Let's average that one off to $110 (there's more in the $100-$120 range than anything). In FFI, the most basic dagger costs 5 Gil. This suggests to me that a good frame of reference for Gil is this:

    1 Gil = 0.04545 USD

    Give or take a few tenths of a cent depending on economic fluctuations. You could probably approximate it to 5 cents per Gil. With current exchange rates, 5 cents is worth .0265899 GBP (I have no clue of what sort of crazy nonsensical money system you filthy heathens use for fractions of a pound), which you could round off to about .03. In other words;

    1 Gil = .03 GBP = .05 USD

    Gil aren't really worth much, it seems. Maybe their economy was destabilized by that whole "monsters attacking villages" thing.

  4. #4

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    The "crazy nonsensical money system" you so kindly speak of uses 'pence' or 'pennies' as fractions of a pound.

    I was basing it on the assumption that a 50G Potion in FFVII would cost Ł5, and weapon upgrades in FFVIII cost between Ł10 and Ł200. Although there is very little continuity between games it seems most likely that Gil is not, as DJZen says, equal to the value of a single Yen.

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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    When did I say anything about Yen?

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    Guy Fawkes Masamune·1600's Avatar
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    You can't find a real world equivalent. Look, for example, to FFVII. We see the villa sold for 300,000 gil, which would seem to suggest relative similarity between the gil and dollar. At least, one can interpret that as such. However, we see that a "Today's Special" meal at the restaurant in Wall Market costs 70 gil, which certainly seems very extravagent given the appearance of the restaurant. These are at least somewhat compatible with real world purchases, yet we see a disparity in exactly what a given amount of gil is able to do. Even if you disagree with my assessments of the costs, it should be clear that there is a disconnect between the monetary value of gil and that of any actual currency.

    A dagger in FFI, with its cost of 5, is certainly deceptive. Weapons purchased in other areas cost much more. The low price at the beginning of the game is as such simply so one has a means to arm his characters. As I see it, the best one can do in determining the value of gil in actual monetary terms would be to apply a range.
    Last edited by Masamune·1600; 04-02-2005 at 04:39 AM.

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    I am Ganador! RedCydranth's Avatar
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    You can't find a real world equivalent. Look, for example, to FFVII. We see the villa sold for 300,000 gil, which would seem to suggest relative similarity between the gil and dollar. At least,one can interpret that as such. However, we see that a "Today's Special" meal at the restaurant in Wall Market costs 70 gil, which certainly seems very extravagent given the appearance of the restaurant. These are at least somewhat compatible with real world purchases, yet we see a disparity in exactly what a given amount of gil is able to do. Even if you disagree with my assessments of the costs, it should be clear that there is a disconnect between the monetary value of gil and that of any actual currency.
    Using the Equivalency scale DJZen formulated:
    1 gil - $.05
    the Villa = $15,000
    The Meal = $3.50

    A very small house can cost 15,000 here in the states, and a meal can be 3.50 or more at the sleaziest McDonalds too. The size of the Villa and its beachside location would, if Costa Del Sol was in USA, be MUCH higher. Around the $250,000 range.

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Current RPGs: Final Fantasy XII

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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    OMG you're not implying that a video game's currency has no basis in reality, are you? That would be just OUTRAGEOUS!

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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Cloud spoke to me in a dream and said that one pinecone = 30 Gil!

  10. #10
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    That's one expensive pinecone. Either that or potions are way more cheap than I originally thought.

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    lomas de chapultepec Recognized Member eestlinc's Avatar
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    things cost so much because there is a seemingly unlimited supply of gil floating around. Inflation at work.

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    The Unlikely Hero Flamethrower's Avatar
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    Every time I see this thread, I keep thinking it says "Exchange rate of Cid?"

    Yes, that is all I have to contribute to this thread.

  13. #13
    Guy Fawkes Masamune·1600's Avatar
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    I just might buy your post. Is 20 gil good?

  14. #14
    Bloody Claw strawberryman's Avatar
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    one pinecone: 30 gil
    one healing potion: 100 gil
    a dagger: 5 gil

    Buying a pinecone: priceless

    Thanks to Sagensyg for the sig!

  15. #15

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    Quote Originally Posted by ForestOwl
    That brings me onto another topic I have been wondering about. How do the characters get Gil from defeating enemies? Why would a monster be walking around carrying a wallet? This issue was 'addressed' in FFVIII with the introduction of a SeeD salary, but then it returned to the previous method in FFIX.

    Any thoughts?
    Monsters attack travelers and villages.
    Monsters walk away with shiny baubles.
    Heros kill monsters
    Heros swipe the shiny baubles

    Kinda reverse pillaging imo
    Last edited by TasteyPies; 04-02-2005 at 03:28 AM.

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