Cecil (or any other FFIV character) can hit for up to 9999 damage. FFT characters were restricted to three digit damage. Just wanted to point that out, even if it doesn't influence the present scenario.Originally Posted by RedCydranth
And here's my party....
Orlandu (FFT). He's inherently overpowered.
Sage (FFIII). That pretty much covers all my magical concerns.
Locke (FFVI). I need a Thief. Might as well take one who can abuse the 9999 x 8 trick (which doesn't break our rules here, since it is multiple max hits, rather than one over-hit, so to speak. Also, it can be done without Illumina, leaving it free for Terra).
Terra (FFVI) Fun fact: She learns Ultima automatically at Level 99. Morph can make her ridiculously overpowered, and its benefits stack. Can equip Illumina, Paladin Shield, etc., and can reach 128 M. Block if properly equipped.
(Please note that either Locke or Terra would also have Shadow's Interceptor, since the "status" can be permanently transferred through creative use of Rippler).
Or, my unfair alternative party.
Four characters from FFVII. One with Morph, Final Attack, and Phoenix, and the others with no materia at all. Without reading further, I think few people would claim that this is an unfair materia set-up.
(SPOILER)Would crush the above party, unless a certain loophole is closed. Observe: Although status beyond 255 cannot be displayed, the increased effect continues. By Morphing an excessive number of Sources, all characters' stats would be beyond incredible. And by boosting Dexterity inordinately, nothing other than this party would get to act.




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