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Banned
Crusader: Why so much work?
Does anyone else think that Crusader wasn't worth all the effort to acquire? After killing all 8 of the great drangons, some of which were quite hard, I was expecting an all-powerful summon, like Eden, or Knights of the Round (yes, I played FF 7 and 8 before 6). i was disappointed to find, however, that not only did it only cause around 5000 damage to the enemy, it caused damage to my party as well! i know that in general, Espers were fairly weak in FF6, but you would think that they could have made it worth the effort of wasting all those dragons ( not that killing them wasn't fun, mind you).
Also, the spells that it teaches you, merton and meteor, aren't anything great, the latter can be learned through Odin. Merton can be good if you equip fire absorbing shields to your characters, but why bother, when you have the option of learning Ultima much sooner by (SPOILER)taking the Ragnarok Esper instead of the sword.. The MP bonus isn't really that great either, since by the end of the game all of my magic users had economizers. Crusader does, however, have a rather cool animation when used, so I guess that does count for something.
Does anyone else have a take on this? Does Crusader have break damage limit or something like that? Is it just used as proof that you killed all 8 dragons? Does it have any use at all that makes it better than any other Esper?
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