Topics about grinding in WoW :
http://boards.gamefaqs.com/gfaqs/gen...topic=20948107
http://boards.gamefaqs.com/gfaqs/gen...topic=20937153
http://boards.gamefaqs.com/gfaqs/gen...topic=20928452
http://boards.gamefaqs.com/gfaqs/gen...topic=20907432
http://boards.gamefaqs.com/gfaqs/gen...topic=20905884

And of course you have that in all MMOs, which is why I find pretty much all of the endlessly boring now, including RO which was the pinacle of the boring grind. But the point is you don't have it in GW, there is no need for it, and it clearly exists in WoW.

And may I ask, is it FUN to spend 3 hours walking to the next town?

It does take 3 hours to walk from Ascalon City to Lion's Arch, which are two major cities, but there are small towns in between, there are story missions, quests, etc. I doubt spending 3 hours to walk to the next town, and then dying just a few steps away would be much fun at all, and I'll be extremely skeptical if you can actually say it is.

Oh, and GW doesn't have that stupid EXP depreciation thing from quests, if it says you get 1000 exp, you GET 1000 exp, and it doesn't really matter because of the level 20 cap.

And it's nice to have an unbreakable character that you can tweak and play with, unlike well...every other MMO, I'd rather spend hours playing a game on a character, find out a certain skill works better than another and so change my attributes so it accentuates that, rather than having to start all over again.