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toxic nerd noir
Right, explain how it makes the world smaller, explain how it makes travelling less important, you have to travel to there in the first place, you have to avoid people, and the areas ARE travelled a lot since not everything is in towns (shock horror on that one), or maybe people want to fight a few monsters to practice out their skills (wow, shock, practice and skill). Give me a good reason why it makes the world smaller other than the fact that YOU want to walk from town to town to town over and over again, I don't see it cutting out areas so that you CAN'T go to them, nor does it reduce the number of towns, or the hours you have to spend travelling to all these places the first time.
And Gravity is one of the biggest MMORPG companies, there's an RO for every major region of the world, as well as the huge iRO, they're one of the biggest companies in Korea. If you say Gravity to someone who knows about MMOs, they will know who you're talking about, they're certainly not a no-name company.
In fact, in terms of MMOs, Sony are a no-name company hopping into it only just recently with Everquest, Square are the same, and Blizzard, while running online with battle.net, are a tiny name in MMO terms.
Heck, most of Japan was pretty ignorant of Square prior to the merge with Enix.
All these companies you're citing are TINY little upstarts in the MMO game.
Maybe think about what you're saying before you actually say it.
And the expansions have been stated to be akin to expansion decks for card games, it just gives you more variety of skills, and some new quests, nothing that breaks the balance of the game, since that's what it's about. Balance, not stupidly overpowering one class/skill/weapon and having another incredibly weak, and then nerfing EVERYTHING just so the weaker class has more of a chance.
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