and it acualy uses fewere polygons in the in-game mesh than in the sorce art.... 1 character can be 1.5million poly in the sorce art but there 12,000 in the in-game mesh
and it acualy uses fewere polygons in the in-game mesh than in the sorce art.... 1 character can be 1.5million poly in the sorce art but there 12,000 in the in-game mesh