Sorry, ok?, And I know who's Zell
Zell is a pretty cool character, actually. And his mom will give you a free Zell card if you talk to her.
One one save I'm Lv100 with maximum base stats (all except Eva and Hit [except Squall and Selphie]) on all characters. Maxing Luck was a pain. On another I'm Lv26 with most of my GFs Lv100.
Eek maxing luck. Sounds like it really must of been a pain.Originally Posted by The Lone Forest Ranger
Although leveling up in this game is generally Not. A. Good. Thing, I'm used to it from previous RPG games I've played.
And, even though it can be a time suck, it allows you to play around with the junctioning system, to see what works or doesn't work against whatever monster you're bashing away at.
That said, currently, Squall is at 100 and every one else is somewhere in the 80's and 90's. I will say that at higher levels, killing off monsters gets too easy. (I think someone else mentioned it somewhere.)
In my current game, I just got the garden mobile. My levels are between 8 and 13, Squall being the highest. I'm not going to level up on purpose until I have all the stat bonus at levelup abilities.
Also, Zell is fun because of Punch Rush and Booya
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I'm all the way leveled up though not maxed stats. got my favorite Gf's with a lot of skills learned so I can have all my charaters junctioned at once. Like Squall just has I think Bahamut and knows all stat junctions, emelmental attack and 4 def. status attack and 4 def. 3 commands and 4 or 5 (can't remember add on's like haste). Some of my characters though have to have 2 Gf's but thats not a problem. I think it went like this:
Squall lv100 - GF Bahamut lv100
Riona lv100 - GF eden lv100 Siren lv100
Quistis lv100 - GF Doom Train lv100 and Diablos
Zell lv100 - GF Quezacotl lv 100 and cactur lv100
irvine lv100 - GF Tonberry and panamondon (wind) both lv100
Selphie - GF - Shiva and Cerberus lv 100
Leviathan Ifrit and carbuncle I don't use much but ifrit use to be good with his elemental attack and def being free for AP.
Sabin:
You think a little thing like the end of the world was going to do me in.
FF6
Barret
There ain’t no getting off this train we’re on
FF7
Seifer
"One of these days, I'm gonna tell ya 'bout my ROMANTIC dream!"
FF8
Marcus
"No cloud, no squall shall hinder us!"
-ending of FF9
In nearly all my games my characters don't gain a single level until the end part of Disc 3. After that I level up Quistis, Squall, Zell and Irvine in preparation for Omega Weapon, whom I then trounce.
There is no signature here. Move along.
Zell's mo will only give you one if you play a card game with her. She's fat!
I'm on disc 3 right now, just before entering the Lunatic Pandora, and all my characters are level 100 and these are there current stats with them being junctioned.
My Party being Squall (Russell), Zell and Rinoa.
I use ultima life and life2 as status defenders. but meteor holy flare and aura are good things for stats as well as meltdown. I have squall (cause he's always in the party) with death as his status attack, while everyone else has drain. I need riona in there cause she and another are junctioned with revive and recover. for squall incase he gets down. as for anything though squall in melee type cause of auto haste protect and shell. while everyone else takes the cure and attack with fun stuff thing. as for the all monsters in the game at this level they are too easy. you can fight and say your level don't matter but if you junction your team then yes your magic will bring you over they're heads. Some say they don't like using GF well I don't like to strain and use magic to cure so let the GF use the hit points they got, and enjoy what they game gave you not what you asume with it.
Last edited by chronic_Maniac; 02-23-2006 at 01:02 AM.
Sabin:
You think a little thing like the end of the world was going to do me in.
FF6
Barret
There ain’t no getting off this train we’re on
FF7
Seifer
"One of these days, I'm gonna tell ya 'bout my ROMANTIC dream!"
FF8
Marcus
"No cloud, no squall shall hinder us!"
-ending of FF9
...So if leveling up is "generally Not. A. Good. Thing", what happens if you use a lvl 100 character (say, Squall) coupled with 2 lvl 20-something characters (say, Irvine & Selphie)?
It will kinda balance out the difficulty of the monster/boss(?) right?
And what in the world is 'maxing luck'??
...o_O;???
Poke me.
Getting your Luck stat as high as it can go, of course.
Originally Posted by GreenTea
Nope, monsters/bosses levels are based on Squall level, whatever level he is the monsters are. Best to a stay low level as possible untill you have most of the GF's e.g Cactuar.
Untrue. The enemy's level, as long it isn't capped or fixed, will be between 80% and 120% of the average of all three party members.Originally Posted by Russielloyd
To put it another way
Enemy level = (([Character 1's level]+[Character 2's level]+[Character 3's level])/3) * 0.8~1.2
Using the example of Squall being Lv100 and the other two being Lv20, enemies will be between Lv37 and Lv56.