Quote Originally Posted by masamune1600
As I understand it, damage beyond 9999 in FFVIII should cap at 65535. The reason is that any number beyond this would exceed 2 bytes (2^16=65536, and 0 would take a spot). A one byte limit explains why stats appear to max at 255 in many of the games (2^8=256, with a spot again reserved for 0), and why the Underwater materia in FFVII has been theoized to hold up to 16777215 AP before resetting (a three-byte value, since 2^24=16777216).
...exactly.

I'm assuming that Eden is the most damaging attack in the game (not including the multiple hit stuff of course) and it maxs it's damage at 60K.