Gwelenguchenkus:
Mmmm, yes, simplification would be a key part in writing this. But, where is the line [of over simplifying and over clarifying]?

I am just afraid I will over simplify is i simplify, and over clarify if I clarify. With your example: Finding 1 key instead of 100 keys would probably be better, but I would like to represent some struggle...hmm...decisions, decisions.
I suppose struggle can still be represented, I just dont want it to be...toooo easy.

black shadow:
How long? Hmm, hard to say. I know when I type it, it will be in the following font and size:


Quistis: Funny? No, no, it's not that! I'm just happy. ...


I think that is pretty accurate..(Book Antiqua, size 11)
I will have margins of 1" (all the way around).
With just the script, it is about 220 pages. So, I dont know, I think you can make estimates henceforth.
(And who knows how long it would be if it were the size of a normal novel.)

BG-57:
Third person omniscient, I am pretty sure. I am going to try to write the book without those branches. Yeah, it could save me a lot of time taking the ... branched routes...But I want it to somewhat resemble normal gameplay (not a beginner nor advanced). And thank you for that fanfic clarification. I would like to [?officially?] say that this is NOT a fanfic...and maybe most would agree.


Everyone:
I think I am going to implement the Junctioning system, but I dont know. Maybe a simpler version of it. I know I cant keep track of everything. I am certainly not going to have levels, or anything...or ATB style battles :P. That would be to overwhelming.
I also have another issue...time representation. How many days do you think the game occurs...from start to finish. Bah...I dont know.
And as for items, I dont know what to do for an inventory. I cant get item after item, but items are important....this also accounts for spells.

I am sure I can list problem after problem off, but I suppose a lot can be fixed throughout the book.