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Thread: Why FFT kicks ass!

  1. #1

    Default Why FFT kicks ass!

    I didnt see it, so I thought i might start it, i was just curious if anybody else thought that FFT was just truly an awesome game, and if so, care to explain why.


    I myself thought it was brilliant becvause you could customize like a BITCH and also there was DEPTH to the plot, actual dialogue!!! that just doesnt happen anymore, movie or video game, or otherwise. But thats just MY opinion.
    Of all the games that i find well worth the work, I can only say that three can properly qualify for the category. And of the three, one is, but of corse, FFVII. The other twon games which i couldn't depart from are Xenogears and FFT. And i also found a pattern, All of which were released 1997 or 1998 and were on PS. I have lost some faith in Squaresoft when they merged with Enix, they no longer adapt a well-thought plot as nearly as much as the older titles. And thus, I say to you Square-Enix, "Up yours!"

  2. #2

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    The only thing that really bothered me was the sometimes horrible translation.

    But seriously, I love the music in this game so much.

    This game's plot is very interesting, mostly because it was actually shocking on many occasions, such as the occasion in the beginning of chapter 1 which took me by surprise my first time through.

    The battles are strategic and very balanced, and has great challenge to just about anyone(except for the vets who know what to expect).

  3. #3
    What You Say? Recognized Member BG-57's Avatar
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    Tactics is my favorite video game period.

    The job system is the ultimate extension of FFV's, giving you maximum flexibility in party composition.

    The battles are always interesting and fun (and sometimes frustrating).

    The plot is deep and involving (perhaps a little too deep at times).

    You get enough unique characters to be able to pick your favorites.

    Recruiting and breeding and poaching monsters is fun and rewarding.

    Great replay value.

    Getting everything is a challenge even for veterans.

    Music is nice. I own the soundtrack.

    Any issues I have are minor: for example it would have been nice for unique characters to change appearance when changing jobs (I know it would take up too much memory).

    Fanstatic game though.

  4. #4

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    Quote Originally Posted by BG-57
    (I know it would take up too much memory).
    It might take some time making the drawings for the classes for the extra characters, but I don't think it's a memory problem, I think it's because they wanted them to keep their identity with their original clothing.

    I know it upsets me a little thinking "Ramza is becoming a ninja, but I don't get to see his cool little ninja sprite "

  5. #5

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    Its kicks ass because of the story and the gameplay. Its like no other FF game they ever made. Just the customizing alone is worth its price. The replay value is great. I played this game when it 1st came out and I still play it today. I try to get every weapon every time I play. The poaching is cool also. I really can't add much more than what everyone else have said and will say. This game is a true CLASSIC. The only thing it needs is a sequel. That is the only negative.
    Final Fantasy Tactics is one of the greatest games ever made!

  6. #6

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    another negative might be teh graphics, hehe along with VII, but everything else grossly overshadows that fact by far, obviously...
    Of all the games that i find well worth the work, I can only say that three can properly qualify for the category. And of the three, one is, but of corse, FFVII. The other twon games which i couldn't depart from are Xenogears and FFT. And i also found a pattern, All of which were released 1997 or 1998 and were on PS. I have lost some faith in Squaresoft when they merged with Enix, they no longer adapt a well-thought plot as nearly as much as the older titles. And thus, I say to you Square-Enix, "Up yours!"

  7. #7
    lomas de chapultepec Recognized Member eestlinc's Avatar
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    I like FFT's graphics, for what they are.

  8. #8
    Nakor TheBlue Rider's Avatar
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    Good things:

    -Customizable
    -Graphics
    -Story
    -Addictive/fun/Strategic (all the same to me kinda, lol)

    Bad things:
    -not long enough
    -no deserving sequal
    -not popular enough among fans to cause square/square-enix to make more like it

  9. #9

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    Nothing wrong with sprite graphics on PSX. Xenogears did it, and it turned out okay.

    Of course, the battle grid would have been better implemented as a set of tesselated hexagons like in the Heroes of Might and Magic series, so you get closer to a circular region of movement than with squares.

  10. #10

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    Xenogears?!?! Okay?!?! Have you read my sig?!?! DUDE! i LOOOOOOOOOOOVE Xenogears!!!!!!! anyway, i agree whole-heartedly with what Nakor TheBlue Rider said, I just thought the sprite graphics could have a better replacement now-a-days for the "cinematics" but i like the stills if the faces when talking. I also think having a couple emotional faces for each character would add a LOT of depth to the all-encumbering plot.
    Of all the games that i find well worth the work, I can only say that three can properly qualify for the category. And of the three, one is, but of corse, FFVII. The other twon games which i couldn't depart from are Xenogears and FFT. And i also found a pattern, All of which were released 1997 or 1998 and were on PS. I have lost some faith in Squaresoft when they merged with Enix, they no longer adapt a well-thought plot as nearly as much as the older titles. And thus, I say to you Square-Enix, "Up yours!"

  11. #11
    Nakor TheBlue Rider's Avatar
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    ok i understand what you mean now, but i wouldn't really say that what your saying is Bad Graphics then.... its kinda like... umm... i guess its more like "missing Graphics"

    And the only times i thought this game could use more images or any kind of Graphics tweak was just slightly more detail in the summons. Even if its like FF8 and has a setting to watch a full cooler long one or a short still one.

    Also when changing Special Characters Jobs i wanted Special Sprites for Each Job for Each Special Character.... of course thats like 10+ characters each needing Another 10+ Sprites... thats well over 100 new Sprites... i can see why they didnt do that.

  12. #12
    Lich3636's Avatar
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    any game where you can give a crazy black mage a gun is alright in my book
    Thomas A. Edison wrote:

    There will one day spring from the brain of science a machine or force so fearful in its potentialities, so absolutely terrifying, that even man, the fighter, who will dare torture and death in order to inflict torture and death, will be appalled, and so abandon war forever.

  13. #13

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    yea, you got it, "missing" graphics. that sounds right.... I also agree wholeheartedly with the summons(i dont really use them, so i kinda forgot....)
    Of all the games that i find well worth the work, I can only say that three can properly qualify for the category. And of the three, one is, but of corse, FFVII. The other twon games which i couldn't depart from are Xenogears and FFT. And i also found a pattern, All of which were released 1997 or 1998 and were on PS. I have lost some faith in Squaresoft when they merged with Enix, they no longer adapt a well-thought plot as nearly as much as the older titles. And thus, I say to you Square-Enix, "Up yours!"

  14. #14
    Nakor TheBlue Rider's Avatar
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    Roar!! (sorry 7 coolers~that means i've been drinking...)
    umm.. yah.. i hardly ever use my summons either, but I found that one of the Biggest Challanges in the Game is to try and get Evey Character to Learn the Zodiac Summon... Ive done Some Reasearch And i believe this to be the most time consuming and difficult of any of the perfect game challanges.

    There are more difficuilt challenges out there like the Ramza (Calculator) only no Spells learned Challenge.... but they are for perfect gqme challenge, they are just player skill challenges.

    P.S. I have attempted to get every party member the Zodiac Summon only once and I have Failed.

  15. #15
    What You Say? Recognized Member BG-57's Avatar
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    Have you tried this method?

    Give Ramza Summon as a secondary skill after he's learned Zodiac. Make the character you want to learn Zodiac into a Summoner. Make a third character a Mediator.

    Go to Terminate and keep resetting until you get a battle against monsters that include two Summoners. Paralyze the foes using Math Skills. Keep one monster alive but asleep as you lower the faith of the Summoners. Have Ramza cast Zodiac on both Summoners so they learn it but aren't killed.

    This is the critical step:

    Kill both Summoners and wait for the countdowns to expire. There's a 50/50 chance that they'll drop a life crystal. Have the character walk over the crystal.

    I've taught Zodiac to two of my generics this way. To be safe, I mastered every other skill before I went for Zodiac, but I think that's optional.
    Last edited by BG-57; 05-30-2005 at 08:13 PM.

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