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Thread: What we've learned from Dragon Quest...

  1. #1

    Default What we've learned from Dragon Quest...

    1) Priests are useless if they cant save your game.

  2. #2
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    2) Women love guys who can save them from dragons.

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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    3. Thou must.

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    Banned Sepho's Avatar
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    4) A princessess' love is a physical item that can be bartered and traded at your command. How cool is that?

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    5) Someone Jesters become Sages defying all logic.

  6. #6

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    6.) You can reuse the same battle system which has changed very little since the beginning of the series, and still become the most popular RPG series in Japan.

    7.) Games can have such an influence on society, that new words are adopted into the (Japanese) society's language due to it's popularity (Hoimi, a basic healing spell in DQ).
    Last edited by Gwelenguchenkus; 06-14-2005 at 01:47 AM.

  7. #7
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    If at first you don't succeed, go and kill lots and lots and LOTS of people until your level exceeds any known system of measurement. Then try again.

  8. #8

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    That if you need to find the legendary armour, all you need is love.

    That you can't release DQ on a weekday because everyone will skip school to buy it. (Jee kids finding a reason not to go to school *shock* *horror*).

    That no one reallt needs to see the characters in a battle.

    That people will invite complete strangers to go on their most sacred rituals.

    Looting is fun.

    grafix? we don' need no stinkin' grafix!

  9. #9
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    When you need help, call on your family. Even if they're terrible and can't do anything right.

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