Quote Originally Posted by Skyblade
Decent strategy, but you are definitely not utilizing some characters to their full potential.

Trained properly, Moogles can become very powerful. A properly trained Gunner with Charge abilities can unleash an Ultima Charge from up to nine squares away, and if you raise them right, will have decent enough MP and speed to do it often.

Assassins are also very powerful. Certainly, their Last Breath attack is a killer (literally), but don't forget that they can equip Greatbows. I have my Assassins use Greatbows to unleash massive damage with Ultima Masher from a distance, and then they can switch to their powerful status attacks when (or rather, if) the enemy closes the distance.
i dunno.i just want every opposition dead as quick as possible.the thing with the "ultimas" is their being single-target attacks (if i remember correctly.anyone who wants to correct me,pls do so).so i wud rather have montblanc smile at my summoner,than take more turns.and i also like those greatbow assassins.i simply like to stick to my last breath assassins.

boss battles are a totally different story though.i make greatbow assassins here,since all bosses cannot be affected with last breath (again,pls feel free to correct me).i also make ultima gunners because the summoner to whom the juggler will give a smile only has a single target and therefore,cannot maximize the power of the summons.

but you wud have to admit,my party kills fast.and i didnt even give marche,the bangaa and the nu mou (my party has 2 viera,1 of everything else) any turns.vieras totally rock!!!