That's that evolutionary game where you gain experience and use it to make your creature evolve, right? I love that game too, it's cool.
That's that evolutionary game where you gain experience and use it to make your creature evolve, right? I love that game too, it's cool.
Originally Posted by Kyono
EVO for the SNES? I think thats the one...
I would say that FF was pretty innovative with a huge world map and also the different ammount of classes it has compared to other games out at the time. Paved the way for less a D&D style.
Spore will be better!Originally Posted by Kyono
Psi-Ops: The Mindgate Conspiracy: Physic powers make this the most innovative 3rd person shooter of 2004. Though the story sucks.
Katamari Damacy- You're a dancing Prince who rolls a big ball of crap around killing people and making stars if that doesn't sound innovative them you're injecting something illegal into your system as we read this.
Dot Hack- Only for its MMO setting while not being MMO in any way sure the graphics are ho-hum, the enviorments are bland, unispired and repeated, I still like the rest of the game and the storyt and gameplay etc. is innovative in an actual MMO game setting.
Fable- though its a bit flawed the character freedom is stunning, it needs tweaking though.
FF really just expanded on Dragon Quest's "point and click" interface. Other than that it was still very much based on its predecessors. If you play the game for a few minutes you can tell what its main influences are. I don't feel that it was all that revolutionary.Originally Posted by lionx
World Class Track Meet, a racing game where you actually race with your feet. I can't tell you how awesome this was back in the day.
Tecmo Cup Soccer. Seriously. It's a soccer RPG. R0x0r.
Defender pre-empted the whole "you need at least 5 buttons" craze by at least 10 years. It can be hard as hell to play it, and it's insanely repetative, but you have to give Eugine Jarvis credit for making a game this complex.
I Robot was the first 3D game. Whether or not it's any good is debatable, but when you consider when it was made and how well the graphics held up (they were at least as good as if not better than what the SNES could do), it's almost a miracle.
Wario Ware is one of my favorite concept games. It's like they took about 5,000 Atari 2600 games and stuffed them into a GBA cart and gave you literally 5 seconds to learn how to play them and reach the goal. IT'S BANANAS!
Donkey Kong's Jungle Beat is definitely my favorite platformer right now. Not only does it have the awesome gimmick of being played with the bongo controller, but it actually plays fluidly and intuitively. The controls are so simple that it's hard to NOT pick up the play mechanics right away.
Earthworm Jim. Enough said.
The Nintendo DS, while not a game itself, is a really interesting console. You can't really say that any one feature is innovative (the stylus is taken from PDAs, the two screens are an obvious throwback to Game & Watch, the microphone has existed for over 100 years, and wireless play hasn't been new since they put it on the GBA). However, throwing all these features together has made some VERY interesting games. Wario Ware Touched, Kirby Canvas Curse, Feel The Magic XX/XY, Polarium, and probably several others I'm forgetting about are all very under-appreciated games that should be considered classics. You may or may not like the system, but at least Nintendo's trying new things.
Jet Set Radio. You skate around the city doing tricks while running from the police and tagging everything in sight. Including the police.
Plok was a weird little platformer where you attacked with your detachable limbs. The problem is that your limbs would requently stay detached, especially in later levels. Plus the music and graphics were insanely good for their time.
Yoshi's Island was an otherwise good platformer that involved 2 VERY cool ideas. Keep Mario on your back, and eggs. I guess this proves Yoshi's gender once and for all.
Have you played the ROM of Mother 1? You might see why Nintendo didn't think it was a good idea for release. It's not BAD, it's just not remotely something most mainstream gamers would like. It's basically a Dragon Quest clone that's extremely quirky.
Completely erroneous. Sweet Home was just an RPG in a horror setting.Originally Posted by Chibi Chocobo
The KO system in Super Smash is just awesome.![]()
Well, sorry for saying something obvious but Final Fantasy 7 springs to mind.
That's not obvious at all. FFVII was just a traditional RPG.
What he said. Nothing else comes even close.Originally Posted by Hsu