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Thread: (imported rpg tukuru tanslarted patch by rpg advocate) making a game

  1. #1
    Markusdot Markus. D's Avatar
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    Default (rmxp) making a game

    Blade: The Crystal Shadows

    Yeah... games are fun to play, awesomer to make.

    rmxp is awesome to use


    the concept of the plot (still needs improving):
    how it starts: it all begins in the small town of hyouga.
    Losin (our hero) has an ability to predict where monsters attack.
    the game opens up with the first one predicted to be near a concert in the town square.

    he arrives just in time to watch the entertainment, through the middle of the song being performed by a songstress from a town other than hyouga.

    after you hear the monsters eerie cry, the onlookers at the concert flee... exept Losin and Jennifer.

    Jennifer wants to come along with Losin, the reason... *to become stronger* and though Losin doesnt believe in that obvious lie... he happily welcomes her and alligns for the fight.

    (i wont give away any more... nop, not even the reason why its called the crstal shadows.)


    features so far
    1.perfect catterpillar system
    2.really awesome looking menu that monitors your location, exp, hp, mp, etc...
    3.75 definet abilities and skills going to be used.
    4.many sub quests.
    5. flash animated cutscenes (asking for help)
    6. mp3 music
    7. non rtp background sounds
    8. non rtp monsters and characters
    9. hopefully animated backgrounds (scripting does anything)

    more to come...


    characters:
    Losin
    Gender: male
    Class: wing sword
    Starting tactics:
    1. Aestus - fire element sword damage
    Starting Weapon: Re-vert
    Personality: Kind but serious?


    Jennifer
    Gender: Female
    Class: Singer
    Starting tactics:
    1. Darkness Dance - blind status on foes while dancing
    2. Song of Silence - Silence status on foes while dancing
    Starting weapon: Spiked knuckles
    Personality: Unerring and Determined?


    Dyusec
    Gender: Male
    Class: Death Dealer
    Starting tactics:
    1.Fire - Magical Fire damge
    2.Blizzard - Magical Ice Damage
    3.Thunder - Magical Thunder Damage
    Starting weapon: Palm gem of lucrasacity
    Personality: Serious and Wise


    Lisseti
    Gender: Female
    Class: Excorsist
    Starting Tactics:
    1. Darkness - Blind an enemy
    2. Drain - Drain enemy hp
    3. Demi - Magical Gravity damage
    4. Confuse - Invoke confuse on an enemy
    Starting weapon - Unseen anti voice
    Personality: Untalkative but Persuasive

    heres a few screens
    Attached Images Attached Images
    Last edited by Markus. D; 06-23-2005 at 10:38 AM.

  2. #2

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    Looking good Nik!
    Losin should really watch is language though.
    That's my only bit of critisim!

  3. #3
    Meat Puppet's Avatar
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    Default

    Does it involve searching for crystals to save the world?

  4. #4
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Meat Puppet
    Does it involve searching for crystals to save the world?
    hell no, thats rpg cliche is just under revenge in the bad overall objectives list.


    theres going to be alot of neat things you can do in here... like... fighting bosses.

    most rm2k,rm2003 games bosses ivolved hitting a boss with the strongest attack until it dies... myne doesn't... im actually finding it tactically exillirating.

    one technique a certain boss will start using is: when Jennifers HP gets below the 10% the boss will start peltering you with holy needles causing sleep and poison.
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    Last edited by Markus. D; 06-23-2005 at 11:30 AM.

  5. #5

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    Quote Originally Posted by some guy...ok tsukasa
    theres going to be alot of neat things you can do in here... like... fighting bosses.
    Sounds like a Good game!
    But I am really intrigued about how you are going to have tactical bosses. Every boss can easily be slaughtered with a few strong attacks. Give an example please (something other than the one you said, I don't find that very...tactical)

  6. #6
    Markusdot Markus. D's Avatar
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    like as in, there reasonably challenging with a wide variety of attakcs, events trigger differant styles of fighting with the bosses, making you have to think on your toes if your to survive.

    you actually need to use items to effectively to survive... bosses have strengths and weaknesses (elemental... monster type) ... sometimes you might need to change your parties battle roles as the boss changing his/hers behaviour. stuff like that.

  7. #7

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    I understand what you mean, I just don't see how you are going to make it 'tactical' as such.

  8. #8
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Does it have any goats in it?

  9. #9
    Make love not lust Yew-Yevon's Avatar
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    Baaaaaaaaaaaaaaaaaaaaa!!!!............. ok that was stupid.

  10. #10
    Markusdot Markus. D's Avatar
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    UPDATE: I attempted to add a script that creates ap skills for weapons... it nearly screwed over my prject.

    and no there are no goats... sorry.

    Update: Awesome animations... bleh...
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    Last edited by Markus. D; 06-24-2005 at 06:13 AM. Reason: Adding in new things

  11. #11

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    Quote Originally Posted by Psychotic
    Does it have any goats in it?
    Mine does! Go to http://www.eyesonff.com/forums/showthread.php?t=64398

    It has Bugglesworth, my imaginary Goat. there is even a screen of him!

    So, about the tactical bosses.....

  12. #12
    Markusdot Markus. D's Avatar
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    OI!!!! mat dont post your game in myne.

    advertise it in your sig.

  13. #13

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    Hehehehe, sorry. Psy wanted a game with Goats, so I gave it to him.

    I am in the middle of playing your game, I will post a review when I finish the demo!

  14. #14
    Markusdot Markus. D's Avatar
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    that was a demo of the demo

    1. i took music out of it.
    2. there was no flash animated cutscenes.
    3. it ends nearly as soon after you finish off Lisseti

    update: the towns are now full of life, i have lots of music now, Sumizome temple depths slowly getting comleting.

    ps: review...
    Last edited by Markus. D; 06-29-2005 at 11:35 AM.

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