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Thread: Make your own crystal shard!

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  1. #1

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    Vampire

    Weapons:
    Dagger

    Skills:
    Vampiric Claw (5x normal damage but uses mp)
    Regenerate Flesh (3x the mp consumption of Vampire claw. Strong health regen)

    Class specific effects and attributes:
    Starts every battle with 10%max mp.
    Absorbs 20MP (power) with every phsyical attack.
    "Vamire absorbtion" raises random stat by one after every fight where melee (power draining) is applied.
    Power can be completely filled after a fight but reduces by 10% after every step. Only applies if vampires power is 100% after the battle.(Hunger)
    Fire spells do 2x damage.
    Cure spells do 1/2 the damage the cure would have made benificial. (200hp heal = 100damage)
    Life spells turn the charicter back into their base class.
    Last edited by TasteyPies; 06-25-2005 at 01:36 AM.

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