It wasn’t really that funny the first time…Originally Posted by DJZen
I was talking about the idea of refining Magic from items via magic refineries. It’s not really that different from any of these.Originally Posted by Alexander
True, but quite a few FF games had other combo’s that you could exploit.Originally Posted by Alexander
FFV: 2 Swords, Sshot and thunder sword magic =dead Omega.
FFVI: Genji Glove, Offering, 2 Atma Weapons (possible at the end) and Max HP= Kekfa dead in one hit.
FFVII: Knights of the Round, HP absorb, mime. IMO the cheapest of them all.
At least with the Limits in FF8, the final Bosses/challenge bosses were still challenging (especially with the random factor of Renzokuken). These combos made even the hardest bosses in the series fall in a flash. And you could always use them, you didn’t need to be on critical HP.
While we’re on the subject, the Trances in FFIX weren’t exactly balanced either. True, you had to wait for them to charge, but once they did, you could unleash quite a few 9999 damage attacks before it ran out. It made some of the otherwise challenging story bosses in this game (ie, Ark) quite straight forward. Don’t get me wrong, I love Trance, it was the only Limit system in the series that made sense, but it was far from perfect it terms of balance.
I would have to say if anything, Seifer became LESS important to the story as it progressed, not more.Originally Posted by Alexander
I didn’t really mean in terms of the story, I meant he was the antagonist that had a face during the game, the one that was there until close to the end. I don’t think anyone would be indsane enough to argue that Kuja was anything LIKE Seifer in terms of the plot, nor would they try and say that he was anywhere near as developed as Kuja.




Reply With Quote