Quote Originally Posted by DJZen
You're STILL all wrong.
It wasn’t really that funny the first time…


Quote Originally Posted by Alexander
No, no. I mean...
Magicite is material. Magic itself is not.
Materia is material (duh!). Magic itself is not.
Staves are material, as well (duh). Magic itself is not.
Magic itself IS material in FF8 (or it seems to be). @_@
I was talking about the idea of refining Magic from items via magic refineries. It’s not really that different from any of these.

Quote Originally Posted by Alexander
I know. But you couldn't truly abuse Limit Breaks, Overdrive, etc.
You cant abuse FFVI's Desperation Attacks, either. They randomly happen when you have 1/32 of your HP or less. I can't abuse it. o_O
With Aura and such, you can abuse Limit Breaks in FFVIII. I don't like it thatmuch, since the only Limit Breaks that you can abuse without being ovrpowered are Quistis' (Blue Magic) and Irvine (sure, Pulse Ammo, but it is SLOOOOW and rare).
And no boss is THAT harder to make you use offensive Magic/ offensive GFs/etc. Later in the game you can beat pretty much anything, with the right Junctions and Aura... o.o
True, but quite a few FF games had other combo’s that you could exploit.

FFV: 2 Swords, Sshot and thunder sword magic =dead Omega.

FFVI: Genji Glove, Offering, 2 Atma Weapons (possible at the end) and Max HP= Kekfa dead in one hit.

FFVII: Knights of the Round, HP absorb, mime. IMO the cheapest of them all.

At least with the Limits in FF8, the final Bosses/challenge bosses were still challenging (especially with the random factor of Renzokuken). These combos made even the hardest bosses in the series fall in a flash. And you could always use them, you didn’t need to be on critical HP.

While we’re on the subject, the Trances in FFIX weren’t exactly balanced either. True, you had to wait for them to charge, but once they did, you could unleash quite a few 9999 damage attacks before it ran out. It made some of the otherwise challenging story bosses in this game (ie, Ark) quite straight forward. Don’t get me wrong, I love Trance, it was the only Limit system in the series that made sense, but it was far from perfect it terms of balance.

Quote Originally Posted by Alexander
I won't flame you, but his purpose is NOT NEARLY THE SAME as Kuja... xD And he only got a good importance in Disc 3... ><
I would have to say if anything, Seifer became LESS important to the story as it progressed, not more.
I didn’t really mean in terms of the story, I meant he was the antagonist that had a face during the game, the one that was there until close to the end. I don’t think anyone would be indsane enough to argue that Kuja was anything LIKE Seifer in terms of the plot, nor would they try and say that he was anywhere near as developed as Kuja.