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  1. #1

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    I just got the game and just read the manual. I plan on starting the game after I beat FF7 so this is why I'm gonna ask you this and not go find out for myself. In the manual, it said that once someone dies and the counter thing goes away, they are permanently gone. Is this true? So if I bust my ass to get someone all nice and cool, they die, I dont revive them in time, they are forever gone?! Also, how does the counter work, does he go away after 3 turns that followed his death or 3 turns that he would've had if he was still alive? If I do lose people, is it really that bad or is it just a bump in the road?

    hmn more questions.

    To finish the game, 100% completion, without rushing, how many hours am I looking at?

    I heard you can get cloud in this game, is he sucky/mediocre/ownage?

  2. #2
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    All right, I'll take them point by point.

    1) If a character's counter is at 0 and hasn't been revived, they will turn into a spirit crystal or a treasure chest. That means that they have died, and you will not be able to revive them. They are gone forever. It depends on your play style as to whether or not this is a devestating loss or not. Some of the special characters dying can be really bad.

    2) It depends on how you level up. I'd say somewhere around 20-30 hours is my estimate.

    3) If you keep Mustadio in your party you can indeed get Cloud. He begins at level 1, and by this point in the game most of your characters are probably at least around level 40 or 50. However, many of his moves are quite powerful, and I feel he is quite worth the time spent leveling him up.

  3. #3

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    Oh, and a side not to Clouds usage, his CT time takes forever, even with short charge, so it might be a lil' aggrivating to level him up.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    With Short Charge equipped only Omnislash and Cherry Blossom have that much difficulty. Finish Touch is probably his best Limit Break, it's quick and effective.

  5. #5

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    For the counter to reach 0, what makes it go down? Minutes, turns that character would have had if he was still alive, ally turns, etc.

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    Khimbar2775's Avatar
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    what WOULD be that characters turn causes it decrese. So if for some reason yuo had a character with say 60 speed ans everyone else had 10 speed and for SOME reason, that really fast guy dies, hes definately gonna get more than three turns than everyone else gets one, so he goes bye bye forever.

    63% of statistics are made up on the spot.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    One of the reasons why you don't want Ramza to die if he's been Yelling or Screaming himself up.

    Of course if you manage to die with a character who's routinely taking 3 or 4 turns consecutively, you really, REALLY suck.

  8. #8

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    damnit why do I think im gonna have to restart, load and fight some guy over and over........ well anyways, thanks

    oh wait, is there an ultima/omega weapon in the game? or like some sidequest super boss?

    Please don't double-post, use the edit/delete button instead.

    ~Void

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    There is a secret boss at the bottom of the Deep Dungeon, you can learn the summon spell "Zodiac" from him. Also, the strongest weapons are found within the Deep Dungeon.

  10. #10
    I am Ganador! RedCydranth's Avatar
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    Okay, I see once again I am too late and fellow master BTV took care of you.

    If you are careful you shouldn't have anyone ever crystallize. To make sure of this, make sure you always have a chemist (who can use phoenix downs) or a Priest (who knows Raise) or a Monk (who knows Revive) on hand, or someone with those skillsets equipped (Knight with back up Item or Archer with Punch Art, or Black Mage with White magic)

    It is true you can get Cloud, but he's not the behemoth he was in VII. He's still good, but your powerhouses are Ramza, Agrias and of course, Orlandu. (You'll get them all, don't worry)

    20-30 is a bit off. If you want to get Cloud, level up decent and do all the stuff there has to be done, I'd sey 35 hours minimum, this includes all the leveling up as well. If you want to master the game (have every character learn every ability possible, all characters 99) You got 70 or so hours looking at you.

    This game does have some fun sidequests, but there isn't anything nearly as challenging as Ruby or Emerald weapon. Most people will claim that this is one of the simpler FF games, and they are right, but the fact is its one of the funnest and that more than makes up for the lack of difficulty, but this game can and will be difficult if you make it so (by not powering up).

    Enjoy this game and if you've got questions, we've got answers... Pep Boys..er... FFT boys. LOL

    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Current RPGs: Final Fantasy XII

  11. #11

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    yeah! ask us anything, we're the fft godz!

  12. #12
    What You Say? Recognized Member BG-57's Avatar
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    Or at least the Daravon Mimickers.

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    is the strategy guide worth getting? Not for the strategies, but like hidden/secret stuff.

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    Soylent green is people! Wiegrahf42's Avatar
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    Quote Originally Posted by RedCydranth
    He's still good, but your powerhouses are Ramza, Agrias and of course, Orlandu. (You'll get them all, don't worry)
    Don't forget Beowulf or Reis! Generally I disdain buying guides since the internet has better information for free. I think the FFT guide is out of print anyway.
    "Gentlemen, you can't fight in here this is the War room"

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    What You Say? Recognized Member BG-57's Avatar
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    The guide is pretty thorough, but there are some minor mistakes in it:

    Some of the Move-Find data in Deep Dungeon are mixed up.

    Some of the rewards listed for propositions are wrong.

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