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Thread: Hmmm... Eoff Rpg (exept this one is 3d)

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  1. #1
    Markusdot Markus. D's Avatar
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    Jun 2005
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    FFXIV Character

    Umami Spitebreath (Kujata)

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    nearly done creating all your characters (sorry its taking awhile), i have bassically completed the hub for this neverwinter its pretty awesome, ive never made a 3d game before.


    heres my character causing some conflict among the merchants... she loses needless to say.



    ill rename the merchants in the end to all your names such and such.


    i am most definetly going to have more then 2 merchants.




    im trying to make this game as mmo as possible, its spinning my head... i love it.

    so far .... theres a lady armourer, male weapon smithy (weapon god) ... exotic weapon seller (earth elemental) and an archer god.

    Quote Originally Posted by Hikaro Takayama
    I'd like to be a cynical Samurai/PLD NPC (for a pic to work with, go to http://www.ninjaweazel.com/rev/gallery.html ).

    All these RPG makers are piqing my interest. I might just have to see about getting my own copy of RPG Maker XP and starting one. Of course, that will have to wait until my current major project is done (the good thing is that I can just re-scale some of the models that I used for the Civ III units and re-render them without changing anything else).
    its neverwinter nights by the way, not rpg maker xp.

    i have no problem making you into a samurai npc... you can be aPART OF THE MAIN QUEST.


    update: heres a screenie of the shrine smack bang in the middle of the city of voice, it plays a meaningfull part in the main quest.

    update: the first of the many training areas ivolve you and your mates fighting off falcos, folconesses, falcon clerics, falcon aid and falcon messenger.

    how am i gonna effectively do this... respawn gates and monster parties instead of placing monsters (so they come again after an alloted time of waiting after the party has been defeated).

    here is there timetable
    falco: 4 to 4 in a monster party, after defeated they must wait 10 seconds before re-spawning.
    falconess: 1 to 2 in a monster party, after defeated they must wait 10 minutes before re-spawning.
    falcon cleric: 1 to 1 in a monster party, after defeated it must wait 2 minutes before re-spawning.
    Falcon Aid: 1 to 1 in a monster party, after defeated it must wait 5 minutes before re-spawning.
    Falcon Messenger: 1 to 1 in a monster party, after defeated it must wait 5 minutes before re-spawning.
    Falcon King: 1 to 1 in a monster party, after defeated it must wait 10 minutes befire re-spawning.

    here is how the falcon types attack
    falco: slow moving, attacks in groups - very easy
    Falconess: Fast Moving, attacks quickly - medium
    Falcon Cleric: Very Slow moving, heals other falcons - Very Easy
    Falcon Aid: Normal Moving, Deals Strong Damage - Hard
    Falcon Messenger: Normal Moving, Deals Strong ranged damage - Hard
    Falcon King: Immoble, Deals IMMENSE damage - Avoid


    I reckon thats a fair set up, thats the beggining monsters.

    heres a screen of a pharmacist in the city of voice (Blonde woman with the demon wings)

    update: I wish someone would reply, anyway... i have the first in game combat pic.

    im adding guards at the gates so no monsters get out of where there meant to be.
    Last edited by Markus. D; 07-12-2005 at 08:29 AM. Reason: updates

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