What I meant was "everything you 'see' occurring in a board RPG is ownly visible in your head." Not being a console RPG, you won't actually be able to see what's going on (unless you got figurines to continually add to) and the battles are all about number crunching rather than real skill. Better stats and high luck don't equal victory in reality, nor does it work that way in a console game.Originally Posted by Hikaro Takayama
An RPG board game is basically a fanfic with multiple writers who refer only to a manual for a basis of agreement.
Unfortunately, I'm a bit of an overgeek. I don't consider RPG's to be a laugh. I take them seriously most of the time. It's sad, I know, but that's how I am. It's the constitution of a true writer. As such, I nitpick at every story trying to think how it'd be better. Regrettably, this doesn't always help my own writing as I'm too lazy to take notes.
You know. I was actually working on a live-party board RPG. Sure there'd be a board and spell cards and figurines . . . but there'd also be a console with a huge monitor. You roll the di and move your character the number of spaces indicated. Each space contains a battle. You only fight a battle when you stop on that space. The battles are played out on the monitor. Your character can use whatever skill you created him with because my crack team of technicians will have programmed them into the game. It would be awesome.