Quote Originally Posted by omnitarian
If I could change the Gamecube controller, I would give the Z button a clone on the left for 4 shoulder buttons, and maybe get rid of 1/4 inch of "play" on the L and R buttons. Throw in a select button, get rid of the "stoppers" on the control pad for full circular motion, and maybe throw in some trigger buttons on both sides as a throwback to the N64. That would make the best controller ever...

But of course, I doubt the Revolution's controller will just be a carbon copy of the Gamecube's. I'm expecting a gyro sensor, a VMU-esque screen in the middle, and if they're feeling truly adventurous, some sort of interchangable button system (faceplates, perhaps?). I guess we have to wait a while and see.
The "play" on the L and R buttons is so they have a semi-pressure sensitive function. Unable to copy Sony's 255 levels of sensitivity on their controllers, the GC controller uses the "digital click", where you either press the button lightly or "click" it for different effects. I think it's quite snazzy actually.

And the graduated points on the analogue stick are there so it's easier to set yourself in specific directions, since even though you can have a 360 controller, it's rare to actually be moving around in anything other than the eight directions you have shown on the GC controller.

Gyro sensor is the thing I always forget, and yet it's always been around.

In early images of GC - GBA compatibility, was a GC Kirby game, controlled with the GBA. Basically, you moved the GBA around, and the game picked up on that and moved the land appropriately, kinda like Super Monkey Ball. It would be nice if something like that was available.