Did I make a point or something?Originally Posted by Evan
Did I make a point or something?Originally Posted by Evan
No I just wouldnt take your "best. idea. ever. period" post too literally.Originally Posted by Kakashi509
If I could change the Gamecube controller, I would give the Z button a clone on the left for 4 shoulder buttons, and maybe get rid of 1/4 inch of "play" on the L and R buttons. Throw in a select button, get rid of the "stoppers" on the control pad for full circular motion, and maybe throw in some trigger buttons on both sides as a throwback to the N64. That would make the best controller ever...
But of course, I doubt the Revolution's controller will just be a carbon copy of the Gamecube's. I'm expecting a gyro sensor, a VMU-esque screen in the middle, and if they're feeling truly adventurous, some sort of interchangable button system (faceplates, perhaps?). I guess we have to wait a while and see.
GC controller is comfy. I just hate where the d-pad is. It's too small also. I got I need somethin like the Duke. Mwhahahahahahaha
Lucky, lucky, lucky, lucky me again! I hardly knew I should use me feet again!
What do you have to say for yourself?
i wish they had the n64 controllers.i miss my red one.
It looks like the ground had a sex change.
The "play" on the L and R buttons is so they have a semi-pressure sensitive function. Unable to copy Sony's 255 levels of sensitivity on their controllers, the GC controller uses the "digital click", where you either press the button lightly or "click" it for different effects. I think it's quite snazzy actually.Originally Posted by omnitarian
And the graduated points on the analogue stick are there so it's easier to set yourself in specific directions, since even though you can have a 360 controller, it's rare to actually be moving around in anything other than the eight directions you have shown on the GC controller.
Gyro sensor is the thing I always forget, and yet it's always been around.
In early images of GC - GBA compatibility, was a GC Kirby game, controlled with the GBA. Basically, you moved the GBA around, and the game picked up on that and moved the land appropriately, kinda like Super Monkey Ball. It would be nice if something like that was available.
NO D-PAD! How will life go on?
Lucky, lucky, lucky, lucky me again! I hardly knew I should use me feet again!
What do you have to say for yourself?
They should shape it like a frisbee.
The GC doesn't have as many buttons as the Dual Shock. It's got one less shoulder button, as well as not having the two buttons on each analogue stick. You could count the two levels on the shoulder buttons as being seperate, but since they're rarely used for different functions, I don't look at them that way. Add the fact that the Z button is just plain awkward to reach and it might as well have one less button.Originally Posted by Lindy
Thank you for that, "your opinion differs from mine, therefore you've probably never even played the system that much" attitude. I've had my GC for over 3 years. I've spent a lot of time playing it, and though it's used very little in actual gameplay for most 3D games (considering how uncomfortable it is to reach, I'm not surprised developers don't use it more), I prefer a D-pad for fighting games and 2D, and given the fact that you can download old Nintendo games for the Revolution, it's controller had better have a useable D-pad, or they might as well not even bother.Also, the fact that if you've really PLAYED any GC games, you'd see how un-important the D-Pad is, and how the positioning doesn't matter when you're rarely using it.
Ummm, I'll complain about it being no good for fighting games all I want. I can't stand using analogue sticks for fighting games (or any other game that takes place predominantly in 2 dimensions). I find even the GC analogue stick to be lacking in the precision I get after years of using a dpad for fighting games. It's personal preference, and it's why I won't buy a fighting game on the GC.Don't complain about it being no good for fighting games either, that's what the graduated Analogue stick is for.
Keep in mind, all of this is my opinion based on a lot of GC playing on my part. Frankly, I prefer the Dual Shock. The controller itself is comfortable, and none of the buttons or analogue sticks are awkward or uncomfortable to reach. Nintendo however, seem to have enjoyed making a third of the buttons and pads on their last two controllers almost unuseable. It's just poor design on their part. Either make every controller feature comfortable and easy to use, or leave it out of the design.
And as far as the no D-pad business with the Revolution controller; all I've seen the guys at Nintendo say so far is that the controller will have to be compatible with older games (which I'm going to assume means D-pad). Other than that they've said nothing else as far as I've read. Do you have a link to a story stating there will be no D-pad Agent Proto? I know there have been a lot of rumors about touch screens and other things, but I've yet to see concrete info on this controller.
Weirdest controller ever.
A flip controller with DS Capabilities (touch screen included), an anolog stick on the bottom, five shoulder buttons, and A-C, L-N, and X-Z buttons (nine in all) on the right side, and of course a D-Pad on left.
They need to make if fight friendly. This means an actual Dpad (plus shaped), face buttons aligned diagonally on the right, two analog thumbsticks in the middle with a start and select buttons right below them, and two triggers. Plus they should make it like the Dreamcast controller. DC=Best controllers ever!
Right, you want to talk about fighting games and using the D-Pad?
Get this?
FIGHTING GAMES ARE NOT MEANT FOR THE D-PAD.
It may shock you, but in a thing called THE ARCADE, they play them WITH JOYSTICKS.
So, if you really want to play fighting games, you should get an arcade pad, rather than whining about the D-Pad when it's not even what you're supposed to use. And if you're so attatched to your D-Pad, then get a pad more designed around that, they do exist you know, you're not FORCED to use the official controller.
A gamepad should never be based SOLELY around one type of game, it should be based around a way that the majority of games are played, which fighting games (especially on a Nintendo system), do not make up.
Though it is true that the D-Pad is not needed for fighting games, would you disagree with the idea of making the D-Pad larger and more accessible? Just because a lot of GameCube games don't utilize it doesn't mean it should be left in its small and rather useless shape. A slightly larger D-Pad could make old-school gaming more enjoyable, I would think.