Quote Originally Posted by Russ80
I don't see any stat reason why this should be so, except for the wierd % after the attack power. What is this? Flails etc. have 0%, but swords and other normal weapons have 5% or higher.

And I find it quite annoying when shopkeepers recommend crap like bags and stuff that has the SAME power or less than my weapon, but just costs more.
The percentage after the weapon power is Weapon Block chance. If a character has the Weapon Block R-Ability equipped, this percentage is added to his or her evasion.

In case you were wondering, the equation for determing a character's chance to evade is:

1 - [(1 - C.Ev.) * (1 - S.Ev.) * (1 - A.Ev.) * (1 - W.Ev.)]

Where C.Ev. is the character's innate class evasion, S.Ev. is the evasion stat of the character's shield (if equipped), A.Ev. is the evasion stat of the character's accessory (if equipped), and W.Ev. is the evasion stat of the character's weapon (if the R-Ability is equipped).