Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21

Thread: Now I remember...

  1. #16
    Banned Lord Xehanort's Avatar
    Join Date
    Feb 2003
    Location
    Lost in randy thoughts...
    Posts
    3,870

    Default

    Have Ramza as a Ninja with Martial Arts, Move +2, Punch Art and Blade Grasp... actually... have EVERYONE with Blade Grasp. Also, have some of your allies with Train and doing enough damage to bring the monsters down to critical status. This SHOULD turn them on their master (I never tested that).
    Now, have your Ninja-Monk-Samurai blend Ramza run forward on his first turn. His equipment should be a Black Costume, a Thief Hat, and Germinas Boots. He should be able to leap the small chasm and run up to the Chemist and hit him from the side. Dead Chemist. Also, Ramza will draw some fire from Balk (which he will block with Blade Grasp). And the monsters will turn to him as well.
    In the meantime, have Orlandu and one of your friends run in from the bottom (across the bridge) and take the Behemoth. They'll draw the white dragon's fire as well, which may miss on all three shots. Take the beasts one at a time, while holding them with Ramza. Kill everything, then swarm Balk.

  2. #17
    What You Say? Recognized Member BG-57's Avatar
    Join Date
    May 2002
    Location
    Your Base
    Posts
    6,423
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Actually the only thing you need to do to win is to kill Balk. If you're lucky, he'll charge instead of retreating. This is where Math Skills really pay off since you can hit enemies on opposite sides of the board.

    BTW, don't bother stealing Balk's gun in the Lost Sacred Precincts battle. You only have a few battles to go before the end of the game.

  3. #18
    Anarcho-syndicalist Despotus's Avatar
    Join Date
    Aug 2003
    Location
    S.Korea for now
    Posts
    828

    Default

    I've a couple of comments and answers to your questions, Ansem. First, inviting a monster using train will turn them into your allies (as guests), however, as they are critical, they'll run away. You'll need to heal them up before they'll do any fighting. Secondly, use Move +3 if you have it. Why settle for +2?
    Anarcho-syndicalism is a way of preserving freedom...

  4. #19
    Banned Sasquatch's Avatar
    Join Date
    Nov 2003
    Location
    The Seventh Circle of Hell
    Posts
    1,760

    Default

    What gives Move+3, and how do I get to it?

  5. #20
    What You Say? Recognized Member BG-57's Avatar
    Join Date
    May 2002
    Location
    Your Base
    Posts
    6,423
    Contributions
    • Notable contributions to Final Fantasy forums

    Default

    Bards can learn it for 1000 JP, so only your male characters can learn it. Consider it compensation for not being able to wear perfumes and ribbons.

  6. #21
    Banned Lord Xehanort's Avatar
    Join Date
    Feb 2003
    Location
    Lost in randy thoughts...
    Posts
    3,870

    Default

    Quote Originally Posted by Despotus
    I've a couple of comments and answers to your questions, Ansem. First, inviting a monster using train will turn them into your allies (as guests), however, as they are critical, they'll run away. You'll need to heal them up before they'll do any fighting. Secondly, use Move +3 if you have it. Why settle for +2?
    Okay... I knew that they would be critical and would retreat, but that would keep them from killing you, which helps greatly. Balk is the smallest threat compared to the monsters.
    .
    Secondly, I had no Bards... I couldn't get Move+3.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •